I get mad quite a lot but I'm still a fair guy.
But didn't you just make a thread about how awful and evil custom console controllers are, while then saying you barely like consoles and don't even touch online? And that you were going to call those companies and complain about their products? And that professional gamers should basically be ashamed of themselves because you're better, just because you say you are?
AFAIK, Yoshi's Woolly World is an exceptional case, rather than the norm. Nintendo is usually good at doing global release dates (< 1 month) for games that have minimal translation requirements (See: Super Mario 3D World, New Super Mario Bros U, Splatoon, Mario Kart 8, Super Smash Bros).
The only notable exceptions I can think of are third party titles, usually cult franchises like Monster Hunter or Persona where the NA release isn't guaranteed to happen in the first place and they're doing a wait-and-see to figure out if a NA release is worth it. Or maybe a few RPG games where there was a significant amount of translation to get through.
Edit: TBH I'm kinda glad there was a delay on Yoshi's Woolly World. It got somewhat mediocre reviews. I might've bought it Day One if it were a global release, but having had the chance to read a bunch of reviews and watch some Youtube clips, I'll probably wait for a sale.
Yeah, niche stuff is more-prone to a staggered release. The one I keep thinking of is
Fire Emblem, which always seems to lag behind in North North America. Also,
Animal Crossing: Happy Home Designer releases in NA 2 months after in Japan, then another week after that in Europe. Maybe it's more of a handheld matter, though
Pokemonnever encounters such issues.
I can't not get
Woolly World, though. Basically, Nintendo's software offerings are still so few and far between.
Mario Party 10 ended up bad.
Super Mario Maker's missing multiplayer/co-op.
Splatoon's useless as a local co-op experience (and I played the free demo Friday night, it's not all that great, IMO). There just isn't much I have interest in coming. I'm annoyed they chose
Mario Tennis over
Mario Golf, but I can enjoy the tennis game, and will probably get it. I might have to give the Wii
Xenoblade Chronicles a try, then see if I would want the new one, but with no one to play it with online, I'll probably pass.
/sigh, I've barely had my Wii U a year, and I'm already resigned to the fact the library's basically being ignored to hopefully favor the NX. I haven't had a real session of gaming on that thing in probably 3 months, and I've even considered selling it, just because it's so poor on the software side.
Oh, and it's pretty pathetic how Nintendo's basically calling its own peripherals a failure, seeing as they're releasing games that don't work with the Wii MotionPlus controllers...I'm not going to go drop another $40 on a Pro controller when I have the tablet, a Pro controller, and the Mario, Luigi, and Yoshi character controllers as it is.
Why can CD Projekt Red pull off releasing their big RPG in Poland, North America, Europe, and Japan on day one, but Nintendo needs 7 extra months to localize?
Dragon Age Inquisition, for another example, released in 6 regions, and the NA and JP release dates were only separated by 9 days. All versions released between Nov 18 and Nov 27 2014.
Most big publishers can pull off ww releases right now, but Nintendo can't. That's just where we're at right now... in a big list on why Nintendo's old ways are killing them.
Well, remember that
The Witcher 3 was delayed twice, for starters. But it could also be something where the
Inquisition and
Witcher devs planned for their releases AFTER all dialogue was localized, while Nintendo's willing to just release the games as that stuff happens. So, it could be that if EA or CD PR wanted to do an English release, then a Japanese one, it could have happened, but they preferred a simultaneous release.
Or, it could go back to that article months ago, where they explained how Nintendo is so backwards with a lot of stuff. They talked about how getting development help from Nintendo as a third-party team was really hard because you'd have to send your questions to a translator who would then send them to Nintendo, who would then send the answers to the translator, who would then relay them to you. Maybe Nintendo's got horrible time management with the handling of other languages.