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Why does Sony hate it U.S consumer base so much?

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I won't get over this. That MGSV console is a big slap in the face to Sony fans in the U.S. Sony release it to Europe so why not the U.S?

There won't be another good looking console like that. The last good looking PS4 was the 20th Anniversary and even within minutes, scalper already got their hands on it. So it look like there won't be any good looking theme PS4 to buy in the U.S. I also couldn't even order the cool MGSV collectable Bionic arm and LE package because I don't have a PS4 so it would be pointless. Oh well, U.S is a shit country to live in.
 
That is actually quite fast for a RPG to make it overseas, especially on the scale the X series is.

Nintendo isn't the only Japanese software developer/publisher with this problem, since others like Sega can be just as bad... but they are quickly becoming a dinosaur as even Konami can pulll of ww releases right now.

For some recent big RPG releases....

Why can CD Projekt Red pull off releasing their big RPG in Poland, North America, Europe, and Japan on day one, but Nintendo needs 7 extra months to localize?

Dragon Age Inquisition, for another example, released in 6 regions, and the NA and JP release dates were only separated by 9 days. All versions released between Nov 18 and Nov 27 2014.

Most big publishers can pull off ww releases right now, but Nintendo can't. That's just where we're at right now... in a big list on why Nintendo's old ways are killing them.
 
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I get mad quite a lot but I'm still a fair guy.

But didn't you just make a thread about how awful and evil custom console controllers are, while then saying you barely like consoles and don't even touch online? And that you were going to call those companies and complain about their products? And that professional gamers should basically be ashamed of themselves because you're better, just because you say you are?

AFAIK, Yoshi's Woolly World is an exceptional case, rather than the norm. Nintendo is usually good at doing global release dates (< 1 month) for games that have minimal translation requirements (See: Super Mario 3D World, New Super Mario Bros U, Splatoon, Mario Kart 8, Super Smash Bros).

The only notable exceptions I can think of are third party titles, usually cult franchises like Monster Hunter or Persona where the NA release isn't guaranteed to happen in the first place and they're doing a wait-and-see to figure out if a NA release is worth it. Or maybe a few RPG games where there was a significant amount of translation to get through.

Edit: TBH I'm kinda glad there was a delay on Yoshi's Woolly World. It got somewhat mediocre reviews. I might've bought it Day One if it were a global release, but having had the chance to read a bunch of reviews and watch some Youtube clips, I'll probably wait for a sale.

Yeah, niche stuff is more-prone to a staggered release. The one I keep thinking of is Fire Emblem, which always seems to lag behind in North North America. Also, Animal Crossing: Happy Home Designer releases in NA 2 months after in Japan, then another week after that in Europe. Maybe it's more of a handheld matter, though Pokemonnever encounters such issues.

I can't not get Woolly World, though. Basically, Nintendo's software offerings are still so few and far between. Mario Party 10 ended up bad. Super Mario Maker's missing multiplayer/co-op. Splatoon's useless as a local co-op experience (and I played the free demo Friday night, it's not all that great, IMO). There just isn't much I have interest in coming. I'm annoyed they chose Mario Tennis over Mario Golf, but I can enjoy the tennis game, and will probably get it. I might have to give the Wii Xenoblade Chronicles a try, then see if I would want the new one, but with no one to play it with online, I'll probably pass.

/sigh, I've barely had my Wii U a year, and I'm already resigned to the fact the library's basically being ignored to hopefully favor the NX. I haven't had a real session of gaming on that thing in probably 3 months, and I've even considered selling it, just because it's so poor on the software side.

Oh, and it's pretty pathetic how Nintendo's basically calling its own peripherals a failure, seeing as they're releasing games that don't work with the Wii MotionPlus controllers...I'm not going to go drop another $40 on a Pro controller when I have the tablet, a Pro controller, and the Mario, Luigi, and Yoshi character controllers as it is.

Why can CD Projekt Red pull off releasing their big RPG in Poland, North America, Europe, and Japan on day one, but Nintendo needs 7 extra months to localize?

Dragon Age Inquisition, for another example, released in 6 regions, and the NA and JP release dates were only separated by 9 days. All versions released between Nov 18 and Nov 27 2014.

Most big publishers can pull off ww releases right now, but Nintendo can't. That's just where we're at right now... in a big list on why Nintendo's old ways are killing them.

Well, remember that The Witcher 3 was delayed twice, for starters. But it could also be something where the Inquisition and Witcher devs planned for their releases AFTER all dialogue was localized, while Nintendo's willing to just release the games as that stuff happens. So, it could be that if EA or CD PR wanted to do an English release, then a Japanese one, it could have happened, but they preferred a simultaneous release.

Or, it could go back to that article months ago, where they explained how Nintendo is so backwards with a lot of stuff. They talked about how getting development help from Nintendo as a third-party team was really hard because you'd have to send your questions to a translator who would then send them to Nintendo, who would then send the answers to the translator, who would then relay them to you. Maybe Nintendo's got horrible time management with the handling of other languages.
 
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