Originally posted by: southpawuni
Actually they spent a long time getting Q4 ready for the 360. It wasnt a hack job.
They developed both the PC and 360 versions concurrently.
If the PC version runs so well I dont see why optimizing for ONE video card (Xbox360's) would result in poor results at all.
Considering both versions were in development the same amount of time.
I think if anyone could have exploited the 360 hardware early on to at least moderate success it would have been id. Looks like the 360 might not be all its cracked up to be.
Yet the other FPS'es and other games run very smoothly on the Xbox360. How many cores do you think Q4 uses? My guess is one, plus a second core for sound (like all the games do AFAIK).
Actually the articles I've been reading on the new consoles lately have been bashing both the PS3 and 360 for not either being truley next gen.
This is stupid. The PS3 and Xbox360 are leagues ahead of the Xbox1 and PS2. You can compare them to PC all you want, but until game developers start actually using all of the functionality of these new consoles, there will be some overlap with last generation.
Have you not paid attention to anything in the history of consoles? Launch titles are always inferior in terms of graphics and optimization compared to later titles; develpers are still getting a hold of how to use the console, how to optimize for it, etc.
As a general rule, launch titles are usually not really representative of the next gen experience, more like a halfway point. A perfect example of this halfway point is in NBA 2K6 for Xbox360, where the character models are next-gen, but the stadium/floors are recycles from the Xbox version. It won't be until 2K7 that it gets an entire overhaul for next gen consoles.
With 512MB of DDR3 @ 1400 Mhz, split between the GPU and CPU's, it is going to take awhile for develpers to figure out how to optimally allocate this memory, not to mention 3 cores which will eventually be used (or at least two), etc.
I find it funny that because Q4 performs poorly on the Xbox360 some people assume the onboard ATI graphics hardware is crap.
For the record, many/most PC developers make for subpar console developers. Some people may revere Carmack as a god but I personally haven't seem him prove he's worth a damn in the console arena. Let's see what other developers do over the next few years before we pass judgement on the hardware on the Xbox360 or the PS3.
I remember when the PS2 came out everyone said that the hardware was too hard to program for, etc. Then when Metal Gear Solid 2 came out everyone proclaimed that this was about as good as it was going to get. Then, when MGS3, God of War and other titles came out, everyone was amazed by how much gas the PS2 had left in the tank. And the recent Resident Evil 4 port that nobody thought possible is further proof of the longevity of the PS2.
The point is that it's silly to sell consoles short. By giving developers fixed hardware to work with, they come up with new and innovative ways to extract performance out of it. You don't get sloppy jobs like F.E.A.R. on the PC where you need the absolute latest and greatest to play the game, 2GB of RAM to play without stutters, etc.
I think I'll steer clear of console related fanboyism here on Video in the future anyways, since so many PC users lamenting 1280X720 as a terribly low resolution hurts my ears.
Consoles survived fine at 320X240 (SNES, PSX) and 640X480 (N64 with horrible blurry filtering, Dreamcast, Gamecube, PS2, most Xbox titles). 1280X720 is a monumental step forward. The resolution isn't what limits graphics on consoles, it's shoddy developers.
Once Konami/Capcom/Squaresoft/RARE/etc. get working, all of a sudden everyone will realize once again why consoles are the biggest game in town.