- Oct 9, 2005
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Use two GPUs in SLI or Crossfire and we get 50% increase in performance over a single GPU. Anything beyond two GPUs doesn't really scale well despite the computing power possessed by a three or four way SLI/Crossfire configuration.
So what causes this to happen?
Software constraints? Bad programming? CPU/bandwidth bottlenecks?
By the way, SLI has been around since 2004 or so. So why have gaming software not been coded to make efficient use of all this GPU power so far?
By when can expect gaming performance to scale proportionately in multi GPU systems?
So what causes this to happen?
Software constraints? Bad programming? CPU/bandwidth bottlenecks?
By the way, SLI has been around since 2004 or so. So why have gaming software not been coded to make efficient use of all this GPU power so far?
By when can expect gaming performance to scale proportionately in multi GPU systems?