- May 9, 2001
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he's the last of game programmers who still use opengl right? since hardware is being devloped based on directx specs (and companies are hit hard when they don't...*cough*nvidia*), why is it he still chose opengl? doesn't he sit on some board for msft and help develop xbox?
is there anything wrong with msft dictating the api used? with 3dfx it was problem, but msft doesn't make hardware so there seems no conflict (unless they want to punish a company... is it possible that recent nvidia-halflife2 problems are due in part to msft?)
is there anything wrong with msft dictating the api used? with 3dfx it was problem, but msft doesn't make hardware so there seems no conflict (unless they want to punish a company... is it possible that recent nvidia-halflife2 problems are due in part to msft?)