My 640x480 television has delivered countless vivid, fluid, and deep images. It's been perfect for anything from depicting flying, driving, sports, etc. etc..
Why is it that a computer game transfered to the same resolution rate is so horrendous? Even with enabling Anti-Aliasing and Anistropic Filtering, the end result is a cramped and enclosed perspective.
I understand the pixel difference and the huge amount of retail space you get with something at, say 1600x1200, but what is keeping us from displaying a beautiful image at 640x480?
I mean, when have you sat down on your TV and said "Man, this 640x480 resolution of Lord of the Rings is awful, I really wish this was delivered at 1600x1200"
The end result meaning, the movie looks awsome at that incredibally low resolution.
Why is the same not so for video games? What is the obstacle preventing us from obtaining stunning graphics at the 640x480 level?
I mean, the resolution is capable of delivering photorealistic pictures, right?
Why is it that a computer game transfered to the same resolution rate is so horrendous? Even with enabling Anti-Aliasing and Anistropic Filtering, the end result is a cramped and enclosed perspective.
I understand the pixel difference and the huge amount of retail space you get with something at, say 1600x1200, but what is keeping us from displaying a beautiful image at 640x480?
I mean, when have you sat down on your TV and said "Man, this 640x480 resolution of Lord of the Rings is awful, I really wish this was delivered at 1600x1200"
The end result meaning, the movie looks awsome at that incredibally low resolution.
Why is the same not so for video games? What is the obstacle preventing us from obtaining stunning graphics at the 640x480 level?
I mean, the resolution is capable of delivering photorealistic pictures, right?