Why do video games cheat?

Balthazar

Golden Member
Apr 16, 2000
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Is it just me or is there some sort of rulebook that states "if you don't know how to program AI for your video game, just make themohter cheat"?

I hate that. Stack the odds so overwhelmingly because you couldn't make it play smarter.

I am speaking, for this instant, of Advance Wars:DS.

I'm at mission 12 or such where the Yellow star CO's wanna test you out.

Its a dual battlefront mission and what sucks is you start out with a couple piddly units on the main front, but a bunch of units on the secondary front. Problem? Those units are useless because the enemy has like 7 choppers and 3 mechs....so all your units up there, are pretty much useless. You'd be lucky to down ONE chopper with them before they are toast.

Meanwhile on the main front, he's churning out units to capture cities while you are using every last penny to build AA for the secondary front.

Eventually this catches up with you, he takes the center isle, you lose.

This sucks.

So yeah, dont cheat because you cant write AI jerks.

whats worse is that in a platformer if you have to repeat a level ad nauseum its no biggy, usually you play for 5-10 minutes and die and restart, play 5-10, restart, but with this you play for like an hour or more and, THEN restart.

Maybe I shouldn't be playing a dumb video game on a Sat. night....? :)

Anyone else here have any "favorite" cheating video games? :)
 

Zim Hosein

Super Moderator | Elite Member
Super Moderator
Nov 27, 1999
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Maybe you just suck at video games Balthazar! :p
 

Tremulant

Diamond Member
Jul 2, 2004
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Burnout 3: Takedown.

Timer can say "you're 10 seconds ahead!" and then it'll say "He's right behind you!"

And then he'll be right there, trying to pass you. It kinda sucks.

I can't wait for Burnout 4 though, I've played the demo and it's awesome.
 

mrSHEiK124

Lifer
Mar 6, 2004
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Mario Kart 64 and DD, when Donkey Kong and Bowser can go from 0-60 in 2 seconds, you know something's f'ed up
 

Whitecloak

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May 4, 2001
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Originally posted by: Tremulant
Burnout 3: Takedown.

Timer can say "you're 10 seconds ahead!" and then it'll say "He's right behind you!"

And then he'll be right there, trying to pass you. It kinda sucks.

I can't wait for Burnout 4 though, I've played the demo and it's awesome.

I was thinking of precisely this game when I posted my comment on racing games.
 

HamburgerBoy

Lifer
Apr 12, 2004
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Originally posted by: goku2100
Originally posted by: whitecloak
any racing game with rubberband AI

what exacatly does that mean?

IIRC it means when you're ahead the AI will all of the sudden start speeding ultra fast to get back in first place.
 

Tremulant

Diamond Member
Jul 2, 2004
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Originally posted by: whitecloak
Originally posted by: Tremulant
Burnout 3: Takedown.

Timer can say "you're 10 seconds ahead!" and then it'll say "He's right behind you!"

And then he'll be right there, trying to pass you. It kinda sucks.

I can't wait for Burnout 4 though, I've played the demo and it's awesome.

I was thinking of precisely this game when I posted my comment on racing games.

:beer:
 

DaveSimmons

Elite Member
Aug 12, 2001
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Is it just me or is there some sort of rulebook that states "if you don't know how to program AI for your video game, just make themohter cheat"?
Yes, that is the rule and always has been.

PC games and consoles, every genre uses this rule as a fallback when there isn't time to program good enough AI or when there isn't enough spare CPU cycles for good AI to run.
 

Rapidskies

Golden Member
May 27, 2003
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I never liked that the starcraft computer knew exactly where your base was at all times without exploring the map.
The rubberband racing one really sucked as pointed out before.
Anygame that lets the computer create "free" units or gets free money sucks unless the player sets that for more of a challenge.
And that freaking last guy in single player mode in Unreal 2004 with his unmissable firing sucked. To beat him I would frag him once then hide. :p
 

Rent

Diamond Member
Aug 8, 2000
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Originally posted by: whitecloak
Originally posted by: Tremulant
Burnout 3: Takedown.

Timer can say "you're 10 seconds ahead!" and then it'll say "He's right behind you!"

And then he'll be right there, trying to pass you. It kinda sucks.

I can't wait for Burnout 4 though, I've played the demo and it's awesome.

I was thinking of precisely this game when I posted my comment on racing games.

Its like that in almost every game EA publishes.

Burnout 3 was a cool game for the first hour I played it. After that... oh man. I eventually golded every challenege in that game and said fvck it, I hate this game. I sold it immediately.

Same thing with Def Jam. That game is cool playing it for just a little bit. But if you start beating the sh!t out of it, it becomes insane. :|
 

imported_goku

Diamond Member
Mar 28, 2004
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Originally posted by: HamburgerBoy
Originally posted by: goku2100
Originally posted by: whitecloak
any racing game with rubberband AI

what exacatly does that mean?

IIRC it means when you're ahead the AI will all of the sudden start speeding ultra fast to get back in first place.

figured but I don't believe I've seen a game like that. Any games ppl can think of off the top of their head?
 

Blastomyces

Banned
Mar 23, 2004
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The old EA hockey games where the computer goalie would be an impenatrable fortress while yours would let in shots from the red line.

 

Auryg

Platinum Member
Dec 28, 2003
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Originally posted by: whitecloak
any racing game with rubberband AI

Oh God yes. Any game with rubberband AI is instantly forgotten by me, other than Mario Kart 64, but that game was mostly for playing with friends.

DD and Burnout this generation are the culprits.
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
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Just isn't easy to make the AI behave like a human while it can be easy-ish to make it hard (even if acting unlike a human could).
 

Eeezee

Diamond Member
Jul 23, 2005
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Ah yes, the infamous Warcraft 3 bots on insane would take 1 gold from a gold mine but receive the normal amount (up to 10) back at base =p Needless to say, the computer didn't even need to expand... but it did anyway

Every game cheats, you'll have to get used to that. The AI almost always knows exactly where you are. In fact, I don't kno whow you can call any AI "intelligent". I have not seen a single intelligent AI, and I've played many games. It's the restriction of only being able to code so much behavior before extra coding work has diminishing returns. It's unfortunate

I've heard FEAR has good AI, but I haven't played it yet.
 

YoshiSato

Banned
Jul 31, 2005
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Lack of AI programming ability to actually "think" so they use a dumb AI with cheats, but it a AimBot or seeing through walls. Or in RTSes the AI will use resource hacks or instant build hacks.(Empire Eath the AI does use the cheats )