Originally posted by: Tom
Originally posted by: Malak
Originally posted by: PseudoKnight
I wholeheartedly disagree. It is unecessary to create a new genre to describe what is already an MMORPG. Just because it doesn't have all the elements of the standard MMORPG, doesn't mean it is not one.
It isn't considered an MMO because it has
NO elements of what sets an MMO apart from a standard RPG. The difference is being
massively multiplayer. That is the only thing that makes a game an MMO. There is also UMMOs, which are a whole nother level of population. GW allows for only 8 players to play together. That is pretty standard for online play with RPG's. It's just a standard RPG.
I disagree that the "only" thing that defines an MMO is being massively multiplayer. If it does then ATOT is an MMO.
Just because that is part of the label, doesn't mean it describes all of the differences, or even that it tells you which differences are most significant.
Additionally, as far as I konw all the games that are called MMO's have limitations on just how fully they realize the concept. Is there any game that has a truly persistent world ? When a monster dies in WOW, does the body stay there until someone buries it ? In my experience in the free trial of WOW, there was an endless respawning of the same monsters, this is not a persistent world. At least in GW when I kill a Charr he stays dead as long as I'm in the same instance, to this extent GW is more persistent. If I cut a tree down in EQ, will the stump be there forever ? Can I cut down a tree ? I don't point these out to say there's anything wrong with WOW or EQ, but to point out that there is no game, yet, with a complete realization of a persistent world, or complete massive multiplayer interaction; so saying one game qualifies and another doesn't is kind of facetious, since NO game completely qualifies.
The limitations of the persistent world in GW are somewhat different, but it is a kind of persistent and evolving world. It is evolving in that there is an underlying world, which can have content added or removed, and ai behavior changed on an ongoing basis. There are even parts of the world that are controlled to some extent by players, and the new chapter, GW:Factions sounds like it will greatly increase the role of players in controlling what happens in the persistent world.