deferred rendering in DX9 games works fine with SGSSAA hacks. Is an issue microsoft not not giving approval to drivers or to most game developers? after all i doubt microsoft and AMD want DX11 games to have any hacks.
Did Microsoft make sure that Xbox One owners and AMD would protected by disallowing more SGSS/MSAA bits in DX11 games?
Thinking that because PC game development has been hindered by Microsoft and the Xbox 360 now the Xbox One. However, I wanted your thoughts on this.
[Opinion: Fixed function hardware rasterization and even fixed function video rendering is a huge problem and is part of why we have to rely on hacks; we need programmable functions via general purpose processors with higher ratio of double float precision performance than is common in most GPUs marketed for "gaming".]
[Disclaimer: I'm not giving an endorsement of nvidia's drivers and its abuse of intellectual monopoly, but Microsoft since 2005 especially has been a far greater evil. OpenGL for the win]
Did Microsoft make sure that Xbox One owners and AMD would protected by disallowing more SGSS/MSAA bits in DX11 games?
Thinking that because PC game development has been hindered by Microsoft and the Xbox 360 now the Xbox One. However, I wanted your thoughts on this.
[Opinion: Fixed function hardware rasterization and even fixed function video rendering is a huge problem and is part of why we have to rely on hacks; we need programmable functions via general purpose processors with higher ratio of double float precision performance than is common in most GPUs marketed for "gaming".]
[Disclaimer: I'm not giving an endorsement of nvidia's drivers and its abuse of intellectual monopoly, but Microsoft since 2005 especially has been a far greater evil. OpenGL for the win]
