- Feb 24, 2001
- 14,513
- 4
- 81
Always been a noggin knocker for me. I do 0 programming.
But it seems as far back as 3d games go (first person games, Doom, etc.) that a speed "trick" is to run diagonally.
It seems more pronounced in some games than others. Is this just an optical illusion due to the limitations of a flat projecting surface? Or is there some computery reason why moving diagonally is quicker than moving straight forward?
But it seems as far back as 3d games go (first person games, Doom, etc.) that a speed "trick" is to run diagonally.
It seems more pronounced in some games than others. Is this just an optical illusion due to the limitations of a flat projecting surface? Or is there some computery reason why moving diagonally is quicker than moving straight forward?