Why are there still black bars even at 480p widescreen?

viivo

Diamond Member
May 4, 2002
3,345
32
91
I just bought Splinter Cell: Chaos Theory after reading that it supports widescreen. I had bought Max Payne 2 a few days ago and it looks awesome for an original Xbox game and it fills the entire screen with no stretching so I thought "Awesome! I love SC and CT was the best of the series so I should definitely get it!"

However, in game there are large bars on the sides. The picture looks slightly wider than 4x3 but it's nowhere near 16x9. I tried it in 1080p, 1080i, 720p and 480p widescreen and none of them made any difference. Is there anything I can do? I honestly do not understand how both games (Max Payne and Splinter Cell) advertise "480p" on the back but only one is actually widescreen.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
480p doesn't necessarily mean widescreen. But I have no idea if that game supports widescreen output. Does the 4:3 picture you see look like it's compressed horizontally, as if it's squeezing a 16:9 picture into a 4:3 box?
 

viivo

Diamond Member
May 4, 2002
3,345
32
91
It's slightly wider than 4x3 with slim bars on top and bottom and wider bars on the sides. I tried all scaling options on my TV which made it look worse (stretching, losing the HUD from zoom, etc.)
 

CZroe

Lifer
Jun 24, 2001
24,195
857
126
So many Gamecube 480p games were still 4:3 that I had to return my "purchased just for gaming" $800 Samsung for a $2,300 Sony XBR... as far as I could tell, it was the only CRT at the time that didn't stretch and lock aspect controls in 480p.
 

kalrith

Diamond Member
Aug 22, 2005
6,628
7
81
Final Fantasy X on the PS2 doesn't fill my entire screen even though I have it set to "16:9 widescreen." I can't remember where the black bars were, but they're most definitely there.