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why are apple apps better than android apps?

I think OP is asking why, on an app-to-app basis, are the same apps on iOS better than their Android counterparts. It's been discussed many times here before.

And yeah. I'm pretty sick of having blown up phone interfaces on my Android tablet. I've also realized how non-existent landscape support is for Android phones now that Apple has a large screen phone.
 
Most major apps are identical as far as I've seen but some are different. I do know that iOS is the lead platform for a lot of developers, so it probably gets more attention in the way of updates and redesigns.

Are they? Where do I get my SNES emulator for my iPhone?

You just have to reach inside, feel around, and wispier sweet nothings of evasi0n in its ear. :whiste:
 
What are you talking about, some app on iOS are worse than Android, like Instagram and Snapchat where they don't care about iPad version (using the iPhone version), yet on Android tablets they are able to use it full screen...
 
Why is this?

Apple iPhone users are more willing to buy their apps and they do. Android users in general; like to get free apps. Sure, they are 2/3 more Android users but with all the different version of Android; it is problematic to have a solid app unless you restrict it to the latest version or two and you have to test it on major Android manufacturers too! With the iPhone; it just 3 or possible 4 models and you are done. Android it could involve dozen of phones.

Plus, iPhone users generally spread the word on apps they like on the internet; just like the iPhone fanboy spreads the news about their new iPhone to everyone they know!
 
What are you talking about, some app on iOS are worse than Android, like Instagram and Snapchat where they don't care about iPad version (using the iPhone version), yet on Android tablets they are able to use it full screen...
They actually 'don't care' about Android tablets either. Android is just better at blowing up phone apps.
 
Maybe Android developers are guilty of using Google's flagship apps as a guideline. Google does a lot of things well, but user interfaces don't seem to be included in that list. Ever used Play Music? That interface is simply embarrassing for a premium application. It's funny because I prefer the actual O/S interaction with Android as opposed to iOS, just not Google's apps.
 
Apple iPhone users are more willing to buy their apps and they do. Android users in general; like to get free apps. Sure, they are 2/3 more Android users but with all the different version of Android; it is problematic to have a solid app unless you restrict it to the latest version or two and you have to test it on major Android manufacturers too! With the iPhone; it just 3 or possible 4 models and you are done. Android it could involve dozen of phones.

Plus, iPhone users generally spread the word on apps they like on the internet; just like the iPhone fanboy spreads the news about their new iPhone to everyone they know!
Exactly this. People buy apple apps they normally dont buy android. Ive seen developers talk about this and they simple just make more making an app for the apple platform than android and so from a business vantage they are more willing to work on apple apps.
 
image01-Store-Download-Revenue-Charts.png


In Germany the Play Store outdoes Apple App revenue, but otherwise Apple dominates the economics.
 
There's more money in the ecosystem, so high-risk titles come to iOS first. But for cross platforms apps, it's all pretty much the same.
 
Plus, iPhone users generally spread the word on apps they like on the internet; just like the iPhone fanboy spreads the news about their new iPhone to everyone they know!

lol what I got from this is android owners do not have a mouth to spread the news .
 
It's not necessarily trolling, it's just an overly simplistic way to ask a complex question with complex answers. There are a few answers as to why.

Like people said, iOS is where you go if you actually want to make money on mobile apps. Apple has done a better job of encouraging people to pay for things they like... and on Android, same freedom that allows file browsers and emulators also promotes rampant piracy. I've seen a few interviews with major game developers who hate doing Android titles because they know most users will just steal the apps.

What hasn't been discussed: the tool set. It's a given that it's easier to develop for iOS due to the narrower range of hardware, but many will be quick to add that Apple's developer tool, Xcode, is superior to what you get on the Android side. Android Studio exists because the previous development method (Eclipse) was atrocious... and the consensus is that Xcode still has the edge. Want to know why seemingly every app release schedule starts with iOS, and promises an Android version later? This is why.

And as was mentioned, Google is terrible at promoting optimization for... any platform that isn't a phone, really. Tablets are the biggest problem, but just try and find the full selection of Android Wear-native apps, or those that'll work on Android TV. You can't! At best, you get a small list of hand-picked highlights that probably won't change for months. This could well help the Apple Watch steamroll Android Wear, at least in the short run; Apple has gone out of its way to support and promote smartwatch apps, while Google is seemingly ashamed of them (even launching them is a hassle).
 
Some apps are better on iOS, a few are better on Android. The 2 I use the most aren't on Android and the developers have stated they have no plans to make Android versions. But on the flip side one of my favorite Android app's Torque will probably never be on iOS. And with my 6+ there are A LOT of apps which are uber good on older phones that look like complete crap UI wise because they haven't yet been optimized for the 6+ resolution. Stretched apps on iOS remind me of most Android apps in that they look awful to me.
 
On another note, I notice that Angry Birds runs like shit on my OnePlus One and does Temple Run. Every once in a while you get dropped frames/lag. I just don't understand how basic games that run fine on legacy iDevices can stutter on a flagship (ok fine its last year's flagship) Android device.

Blame the developers all you want, but it's still a bit disappointing.
 
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