? xbitlabs had a review of the original Kyro, giving scores which do not fall in line with the cheapness of fsaa suggested by Anandtech's KyroII review. which is right because there is a big difference.?
Lets get this straight ? when you enable 4XFSAA on KYRO there is STILL a 75% fillrate hit; when you enable 2XFSAA on KYRO there is still a 50% fillrate hit. The difference from KYRO?s FSAA and others is that KYRO?s FSAA uses exactly the same memory bandwidth as rendering in the normal resolutions ? i.e. if you use 800x600 with 4XFSAA on KYRO it will have exactly the same bandwidth use as 800x600 no FSAA, but still 4 times the fillrate.
The reason KYRO?s FSAA is cited as being more efficient, is basically because other cards FSAA are every inefficient with bandwidth. When a card, such as a GTS, needs to render 4XFSAA it has to have that 75% bandwidth hit as well as the 75% fillrate hit; however these are equal so there shouldn?t be much different. The fact is that cards such as GTS have a greater than 75% bandwidth hit with FSAA. The reason for this is that it has to render to the memory in the FSAA resolution (so for 800x600@4X FSAA 1600x1200), pass the results of that back to the chips to be scaled down & averaged, read back out from the chip to the frame buffer in the display resolution, and that then needs to be read back into the chip to go to the RAMDAC for display.
This occurs for all cards other than KYRO and V5. KYRO averages its results at the tile level, before it has passed to the frame buffer, and V5 doesn?t bother scaling it down right up until display ? the pixels from the 4 buffers are averaged as they go from the memory to the RAMDAC.
So in terms of bandwidth hit over the display resolution we have: KYRO 0%, V5 75%, GTS / MX / Radeon etc >75% (in bandwidth limited situations), however all still require a 75% fillrate hit (GF3 is different though).
What you are likely seeing from the difference between the original Xbit KYROI and Anand KYROII tests is the fact that KYROI is very fillrate limited in the first place, so it is reaching its 75% fillrate hit much quickly; KYROII has more fillrate, hence its going to be geometry limited more of the time and hence the tests in Anand?s KYROII review are probably showing that its taking more time to reach the 75% fillrate hit. Both are probably correct.