Which is more stressful/prettier...compressed or 32-bit textures?

TunaBoo

Diamond Member
May 6, 2001
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32 bit textures could be compressed... so could 16 bit.

Compression will make the textures look not as nice (depends how lossy, I have no idea on this matter) and will take up more GPU/CPU power to do the compression. However, smaller textures will save bandwith for your video ram improving preformance.
 

eLiu

Diamond Member
Jun 4, 2001
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ahh...ok :)

so, should I leave texture compression enabled or disabled? Like are there situations where the CPU/GPU slowdown eliminate the advantage of gained bandwidth? Or is it (and this is what i suspect)...more bandwidth is just about always better?

-eric
 

TunaBoo

Diamond Member
May 6, 2001
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I guess it varies by game and card. I have a kyro2 64 meg. Tile based doesnt strain SDRAM, and 64 is a lot, so I leave it alone.
 

eLiu

Diamond Member
Jun 4, 2001
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Hmmm...then I'll just play around with it...cut it on/off and see which way is better...

thanks for the info TunaBoo

-eric