AMD needs to improve its geometry performance substantially. They're getting kicked hard on tessellation-heavy titles.
AMD has already improved it's geometry performance with Fiji ...
Tessellation heavy titles used to leave AMD GPUs in the dust but I don't think it's the case this time around since AMD is just as efficient as Nvidia when it comes to primitive throughput and high tessellation factors ...
Rasterizer for rasterizer and triangle set-up for triangle set-up, Fiji is about the same as GM200 with the only difference been that GM200 has 2 more of those units in comparison to the initial 4 that Fiji has ...
Synthetic benchmarks like Tessmark show that GM200 chips are only 50% faster than Fiji and that follows inline with the fact that the latter has 33% less rasterizers/set-up units so this seems good outlook efficiency wise. More real world benchmarks like Unigine Heaven and The Witcher 3 shows AMD putting up a good fight on the tessellation front with Fiji and maybe Tonga ...
I honestly thought Nvidia's polymorph engine would be the more scalable solution of the two IHVs, show more gains overtime leaving their competitor behind the curve, and that AMD would adopt a fairly similar technology but it appears that none of these were the case ...
I don't know how AMD has managed to get the same rasterizer and triangle set-up efficiency as Nvidia did with Maxwell but you have to give props to them when a lot of people doubted their approach to a centralized processing system of primitives ...