Which game has the best graphics?

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apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: rise4310
Originally posted by: apoppin
FEAR, FC, D3, HL's LC, 'Riddick' . . .

then Serious Sam2, Painkiller/BOoH, DE:IW, Thief-DS, Max Payne:FoMP

. . . a rough order of the games - in GFX ranking order - i played over the last 2-3 years.

no cod2 :confused:



i didn't like CoD[1] . . . and i am only including [some of] the games i played and liked well enough to finish [well, halfway thru FEAR - the "effects" are *Awesome* and i really like out-thinking the game's squad-tactic's AI].

i did play some of the CoD2 demo and would stick it's gfx right up there with my Top 5 . . .

i also haven't played Q4 or D/L'ed the demo . . . but would undoubtedly place it ahead of D3.
 

Rottie

Diamond Member
Feb 10, 2002
4,795
2
81
With my old Radeon 9200 128 Fry Cry looks great but I haven't tried with new X850 Pro yet
 

imported_Rampage

Senior member
Jun 6, 2005
935
0
0
Originally posted by: tfcmasta97
no one else really liked quake 4 gfx?

It gets my vote. I find the single player content in Quake 4 awesome.
The lighting is unmatched. FEAR has great efx and nice lighting too, but Q4 is the king of lighting/shadowing (which IMO is the most important part these days).

Thats just graphics though, my favorite FPS overall is either CSS or BF2. Guess if I had to pick it'd be CSS. BF2 for variety, but CSS holds strong due to classic gameplay and native widescreen support FTW.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
Fear for particle effects and water shaders, Doom 3/Quake 4 for normal mapping, lighting and shadowing, and Far Cry for outdoor areas.
 

Sc4freak

Guest
Oct 22, 2004
953
0
0
Originally posted by: Crescent13
Originally posted by: Jeff7181
Originally posted by: Crescent13
HL2 with Cinematic Mod

(look at some of the screenies)

Meh... it's ok... still can't hide the low resolution textures on people's clothing. Models need A LOT more polygons to be "cinematic quality."


The reason the clothing textures are low is because HL2 uses one texture map for the face, and one texture map for the clothes. The clothes are already at 2048x2048, and DX9 cards can't handle more than that for textures. They upped the face textures to 2048x2048 (teh max), but the clothes can't really be fixed.

Doesn't the X1K series support 4096x4096?
 

Tanclearas

Senior member
May 10, 2002
345
0
71
Wow. Guess I'm in the minority. FEAR, while having great gameplay (from what I've played so far) has, by far, the worst graphics of any of the "big name" games (or more specifically, game engines) to be released in the last two years. Everything in FEAR has a squared off, boxy feel to it. Only a few specific elements within FEAR actually look good (I like the way the garbage bags look. LOL!).

Comparing the graphics in FEAR to the graphics in Doom3/Quake4 for me is like comparing Wolf3D to Doom. Sure, there are some neat effects that are thrown in here and there to try to distract you, but the actual environments are very bland, and seriously look like they could be built entirely from a few thousand polygons and some bump mapping.
 

Crescent13

Diamond Member
Jan 12, 2005
4,793
1
0
Originally posted by: Sc4freak
Originally posted by: Crescent13
Originally posted by: Jeff7181
Originally posted by: Crescent13
HL2 with Cinematic Mod

(look at some of the screenies)

Meh... it's ok... still can't hide the low resolution textures on people's clothing. Models need A LOT more polygons to be "cinematic quality."


The reason the clothing textures are low is because HL2 uses one texture map for the face, and one texture map for the clothes. The clothes are already at 2048x2048, and DX9 cards can't handle more than that for textures. They upped the face textures to 2048x2048 (teh max), but the clothes can't really be fixed.

Doesn't the X1K series support 4096x4096?


how many people have X1Ks?
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
FEAR looked great for a few levels and it probably has the best visual effects of any game I've played, but Monolith killed it by having me spend hour after hour in a grey, drab, boring office building. I get paid to do that, I don't need to do that in my spare time. FarCry doesn't look the best (anymore), but the environment was unique and the freedom of movement is awesome. HL2 gets high marks IMO as well, again, not the overall best graphics but Valve has a good sense of what makes an environment emersive. Doom3 looked great, but just wasn't that fun.