Which game has been completed the most?

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
1
76
Basically what I'm asking is, which game has had the highest percentage of users who have actually seen the ending? Is it possible to track such a thing?

I'm thinking Steam might show us something like this, but what about games that aren't on Steam?

And do you think it's a good thing to have more users experience the ending? This seems to be a growing trend recently, with developers making their games shorter and easier to let everyone experience the whole game, and then add a bunch a sidequests/collectibles for the 'hardcore'. Whereas in the past, only the dedicated/hardcore could actually see the ending.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Basically what I'm asking is, which game has had the highest percentage of users who have actually seen the ending? Is it possible to track such a thing?

I'm thinking Steam might show us something like this, but what about games that aren't on Steam?

And do you think it's a good thing to have more users experience the ending? This seems to be a growing trend recently, with developers making their games shorter and easier to let everyone experience the whole game, and then add a bunch a sidequests/collectibles for the 'hardcore'. Whereas in the past, only the dedicated/hardcore could actually see the ending.
The current trend is for large scale multiplayer worlds with no real ending. Either MMO's or group shooters/RTS's.
The idea of a game needing a proper opening & closing is a holdover from the olden days.

For modern games its hard to say.
Both Oblivion and Fallout are actually quite fast if you forge ahead with the main story. But most people get lost and confused and just wander around until they become bored, then quit. Then they whine about how much the game sucks on forums like Anandtech.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
The current trend is for large scale multiplayer worlds with no real ending. Either MMO's or group shooters/RTS's.
The idea of a game needing a proper opening & closing is a holdover from the olden days.

For modern games its hard to say.
Both Oblivion and Fallout are actually quite fast if you forge ahead with the main story. But most people get lost and confused and just wander around until they become bored, then quit. Then they whine about how much the game sucks on forums like Anandtech.

That part is sadly true.
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
I would vote for Diablo II considering it's so easy to be rushed through the game to a high level. With someone getting you through all the check points you can run through all the acts and main battles in about 30 minute to an hour at most.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
No way. That shit is way too hard. I was young as 5 and played it til 13 as a kid. I never finished it.

You just have fun getting to water level~ and quit.

Yeah I'm pretty sure I beat Final Fantasy more than Super Mario Brothers.
All you gotta do is grind away until you are powerful enough to beat Chaos.
Heck, its doable even with 4 white mages.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I would venture a guess it's alot more games from around the pre-internet era. People had alot longer attention spans and less distractions :) Then again on the other hand, the internet makes it easier than ever to get past stuck spots..so who knows.

My vote is pacman.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Both Oblivion and Fallout are actually quite fast if you forge ahead with the main story. But most people get lost and confused and just wander around until they become bored, then quit. Then they whine about how much the game sucks on forums like Anandtech.

I thoroughly enjoyed both recent Fallout games and did in fact just wander around aimlessly for a really long time before getting bored and quitting. And I have a high opinion of the games even though I only finished FO3 once and NV once across five combined playthroughs.
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
1
0
It obviously depends on how you define completion and game.

Loosely defined: Either tag or go

Electronic game: Wii Sports (76 million sold)

PC game: Solitaire

Non-bundled PC game: The Sims

Non-casual PC game: Starcraft (11 million sold)
 
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renz20003

Platinum Member
Mar 14, 2011
2,714
634
136
Probably something that was short in length, easy in game play and sold a ton of copies.

Halo comes to mind IMO.
 

zinfamous

No Lifer
Jul 12, 2006
111,864
31,359
146
The current trend is for large scale multiplayer worlds with no real ending. Either MMO's or group shooters/RTS's.
The idea of a game needing a proper opening & closing is a holdover from the olden days.

For modern games its hard to say.
Both Oblivion and Fallout are actually quite fast if you forge ahead with the main story. But most people get lost and confused and just wander around until they become bored, then quit. Then they whine about how much the game sucks on forums like Anandtech.

I rather like that aspect of them, and yeah--I don't think i will ever finish.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
It obviously depends on how you define completion and game.

Loosely defined: Either tag or go

Electronic game: Wii Sports (76 million sold)

PC game: Solitaire

Non-bundled PC game: The Sims

Non-casual PC game: Starcraft (11 million sold)

Many of those games don't even have endings.

Also it depends on whether OP is referring to the absolute number of people who completed the game or the percentage of people who played the game that ended up finishing it. In the absolute sense, my guess would be something like Super Mario Bros. because there are just so many copies of it out there and it was a mainstay for so long. Percentage-wise, it's probably an obscure game with a small but dedicated niche audience.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
Maybe Tomb Raider. That game wasn't that hard to finish and a lot of people played it.

Definitely not Ghost'n'Goblins on the NES.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
I would venture a guess it's alot more games from around the pre-internet era. People had alot longer attention spans and less distractions :) Then again on the other hand, the internet makes it easier than ever to get past stuck spots..so who knows.

My vote is pacman.

I thought Pacman didn't have an ending. I thought it just got progressively harder (read ghosts are faster) until you ran out of lives. I know I have never beaten it, have you?

The Solitaire guess is likely right as it is available on all windows machines and relatively easy to complete. Mine Sweeper is another possibility.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Maybe Tomb Raider. That game wasn't that hard to finish and a lot of people played it.

Definitely not Ghost'n'Goblins on the NES.

Lol. I don't think I ever got past the first level on Ghosts'n'Goblins on the NES. I do have the game though, so I could go back and try it out. (Although I don't think my NES still works, unfortunately.)