While I've been going through game development for a long time now I've never really looked or thought of having a tablet at all, nor even thought that there was much of a purpose to one in my line of work. Well all that has changed now as I'm now making internet games using WebGL. The only tablets that I know are WebGL compatible are Android tablets. We'll be making android only games at some point too.
The other features I'll require is having a decent stylus support. While I have had this Wacom Bamboo Fun tablet for a good 5 years now I'm not sure if the stylus would even work on another tablet so if the tablet comes with a stylus or not isn't important as I wouldn't mind picking up a new Wacom stylus anyway but having a nice resolution for sketching and a crisp display would be essential.
So far I've come across two that I've got a rough idea on getting but the prices vary a lot. I don't want too small a screen so 7" is the absolute minimum but then anything over 10" is too big for portability. I'm willing to spend up to £350 though would prefer to spend no more than £250.
The two which I have extensively looked at are these two:
A quick run down of requirements:
The other features I'll require is having a decent stylus support. While I have had this Wacom Bamboo Fun tablet for a good 5 years now I'm not sure if the stylus would even work on another tablet so if the tablet comes with a stylus or not isn't important as I wouldn't mind picking up a new Wacom stylus anyway but having a nice resolution for sketching and a crisp display would be essential.
So far I've come across two that I've got a rough idea on getting but the prices vary a lot. I don't want too small a screen so 7" is the absolute minimum but then anything over 10" is too big for portability. I'm willing to spend up to £350 though would prefer to spend no more than £250.
The two which I have extensively looked at are these two:
- Samsung Galaxy 10.1 2014 edition (really pricey but does everything I want)
- Google Nexus 7 v2
A quick run down of requirements:
- A sharp clear display
- High resolution
- Stylus support
- 7-10" screen
- WebGL compatible
- USB OTG (or a card slot)
- Wi-Fi only (no need for a mobile network)