- Apr 12, 2004
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I've been thinking about porting games between consoles, cross-platform compatibility, etc. People often say that PS3 games would require a significant effort to get ported into PC or Xbox 360. Same applies for Xbox 360. And the reason behind that is the vastly different hardware architecture behind each platform.
There are simulators that do the job for older consoles (including PS2 and Wii), but they are extremely inefficient, and not feasible for the PS3 or the 360.
My question is, aren't the games for these platforms developed on PCs? If so, how do the developers test these games during development? Do they run each build on a special console designed for testing? Do they run the code on PC? At what point does the code stop working on PCs and run exclusively on the intended console?
There are simulators that do the job for older consoles (including PS2 and Wii), but they are extremely inefficient, and not feasible for the PS3 or the 360.
My question is, aren't the games for these platforms developed on PCs? If so, how do the developers test these games during development? Do they run each build on a special console designed for testing? Do they run the code on PC? At what point does the code stop working on PCs and run exclusively on the intended console?
