Where did all the PS4 Pro consoles go!?

dmoney1980

Platinum Member
Jan 17, 2008
2,471
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Seriously! It is impossible to find one in stock at any brick and mortar retailers! Best Buy Walmart Target GameStop are all sold out unless I want to drive 45 miles to get one. For the record I live in the NW suburbs of Chicago, not exactly Timbuktu!

Did they use up all the parts for the limited 500 million and spider man edition consoles?
 

Oyeve

Lifer
Oct 18, 1999
22,044
875
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I got mine a couple of months ago on Newegg. Came with Far Cry 5, which is a garbage game BTW.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
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I got mine a couple of months ago on Newegg. Came with Far Cry 5, which is a garbage game BTW.

*shrugs* different strokes for different folks I guess, I've liked FC5 a decent amount. Certainly isn't groundbreaking, but I'm having fun
 
Mar 11, 2004
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I wonder if the Pro hasn't tanked in sales so Sony stopped or reduced production but didn't make any formal announcements? With the PS5 likely due out next year they probably would rather people look to jump to the new system as well, and if people buy a PS4 Pro this year, they're less likely to go PS5.

I feel like Sony stumbled a bit by not pushing to pair the Pro with their VR headset (if I were them, instead of dropping the price, I would've offered bundles with the Pro), which I think it would've been to the benefit of both the Pro and PSVR, although its possible it actually would've been worse for both (where people then assume the PSVR needs the Pro, or that the only reason to get the Pro is if you want the PSVR). I think that's why Microsoft ditched whatever VR they had planned to go with the One X (although I'm personally baffled that they didn't do something with their Windows Mixed Reality headsets as I think they would've been a good pairing). I'm hoping that maybe we'll see an updated VR headset to launch with the PS5. ~3K resolution like 2880/2960x1440 that is popular in phones now (which should be perfect resolution for the PS5 hardware to offer increased resolution but a bit higher framerates than at 4K) with a single USB-C cable (with inside out tracking like Windows Mixed Reality, with maybe an IR camera/sensor built into the console as well to provide a bit extra tracking) would be very compelling, and they should be able to price it reasonably still.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
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I wonder if the Pro hasn't tanked in sales so Sony stopped or reduced production but didn't make any formal announcements? With the PS5 likely due out next year they probably would rather people look to jump to the new system as well, and if people buy a PS4 Pro this year, they're less likely to go PS5.

I feel like Sony stumbled a bit by not pushing to pair the Pro with their VR headset (if I were them, instead of dropping the price, I would've offered bundles with the Pro), which I think it would've been to the benefit of both the Pro and PSVR, although its possible it actually would've been worse for both (where people then assume the PSVR needs the Pro, or that the only reason to get the Pro is if you want the PSVR). I think that's why Microsoft ditched whatever VR they had planned to go with the One X (although I'm personally baffled that they didn't do something with their Windows Mixed Reality headsets as I think they would've been a good pairing). I'm hoping that maybe we'll see an updated VR headset to launch with the PS5. ~3K resolution like 2880/2960x1440 that is popular in phones now (which should be perfect resolution for the PS5 hardware to offer increased resolution but a bit higher framerates than at 4K) with a single USB-C cable (with inside out tracking like Windows Mixed Reality, with maybe an IR camera/sensor built into the console as well to provide a bit extra tracking) would be very compelling, and they should be able to price it reasonably still.

I've only seen fairly unsubstantiated rumors about the PS5 coming next year. The last official date they threw out there was 2021, which I'm sure they could move up if they felt the need... but a two year jump on what they originally planned would be quite a move. Splitting the difference into 2020 might be a good bet.

Anyway, this generation of consoles doesn't feel like it's been here that long at all, yet next year would be the 7 years mark which has been about average for a generation. Time sure has flown by.
 

Oyeve

Lifer
Oct 18, 1999
22,044
875
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I see no real reason for a PS5 just yet. With how GoW and Spiderman looks on my Ps4Pro I hope they hold off at least 5 years on a PS5.
 
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cmdrdredd

Lifer
Dec 12, 2001
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I've only seen fairly unsubstantiated rumors about the PS5 coming next year. The last official date they threw out there was 2021, which I'm sure they could move up if they felt the need... but a two year jump on what they originally planned would be quite a move. Splitting the difference into 2020 might be a good bet.

Anyway, this generation of consoles doesn't feel like it's been here that long at all, yet next year would be the 7 years mark which has been about average for a generation. Time sure has flown by.

I think the reason is that we have just started getting the games we were told we would have. It took a console refresh with better CPU and GPUs to deliver the titles we were shown before the original launch of the console. That is why I think it feels like short time. There were all kinds of things said on the internet about it, calling the PS4 the Indiestation etc because really how many thousands of indie games are there and very few of the titles using the engines and technology we were sold on.

I doubt the PS5 is that close because there's still a lot of titles we are missing for the PS4. Death Stranding, Zone of the Enders, Last of Us 2 etc. To have a new console next year would have meant that they announced it this year or we have some very real solid info and it didn't happen. They may show some hints or give us an idea of the future of the console next year but I don't think they'll come out at e3 and say "oh by the way, the new console will be out in November".
 
Mar 11, 2004
23,444
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I've only seen fairly unsubstantiated rumors about the PS5 coming next year. The last official date they threw out there was 2021, which I'm sure they could move up if they felt the need... but a two year jump on what they originally planned would be quite a move. Splitting the difference into 2020 might be a good bet.

Anyway, this generation of consoles doesn't feel like it's been here that long at all, yet next year would be the 7 years mark which has been about average for a generation. Time sure has flown by.

I'm basing this on the report that AMD told their shareholders about two consoles, one in 2019, one in 2020 (I can't find that report using my search terms, it just brings up rumors about Playstation or Xbox, but I believe it wasn't explicit, but they had just talked about how successful the Playstation and Xbox are and how they're looking to continue their success and that they have "new compelling products for 2019 and 2020"). There was some other thing where they had said 3 consoles, and people had assumed it was the next Nintendo system (because at that time it hadn't been fully announced), but it wasn't, turned out to be that Atari system that was announced awhile back; I think that Chinese console was more recent and wasn't something they had actually talked up until it was announced.

Not long after the AMD investor call thing, Microsoft told their shareholders the next Xbox is 2020.

Then a couple of months later there were reports that AMD had focused their GPU resources on Navi and tailoring it for Sony and the next Playstation, and Navi is due out next year (has been on AMD roadmaps for like 3 years now I believe). I think that was a rumored reason why Raja Koduri was frustrated and left AMD (he was working on software/driver development on Vega and the higher ups basically redirected the GPU development towards Navi, allegedly due to request from Sony).

I see no real reason for a PS5 just yet. With how GoW and Spiderman looks on my Ps4Pro I hope they hold off at least 5 years on a PS5.

I think 4K TVs are starting to sell well (they're very affordable now), and the PS4 Pro is handily outclassed at 4K by the One X, and I don't think Sony wants to cede any ground to Microsoft. I think Sony was somewhat caught off guard with Microsoft putting UHD drives in the One S as well as One X.

And this is more wishful thinking than anything, but I think we'll see a revision of PSVR to coincide with it and try to make it the platform for VR (more affordable than PC, but also something no other console has). They could address a lot of the complaints with PSVR (controllers, move to a single USB-C cable), bump the resolution (to 2K-3K), and still sell it for a reasonable price. They need new hardware for that (ditch the secondary box, USB-C support, more power to keep framerates up for good VR).

I think the reason is that we have just started getting the games we were told we would have. It took a console refresh with better CPU and GPUs to deliver the titles we were shown before the original launch of the console. That is why I think it feels like short time. There were all kinds of things said on the internet about it, calling the PS4 the Indiestation etc because really how many thousands of indie games are there and very few of the titles using the engines and technology we were sold on.

I doubt the PS5 is that close because there's still a lot of titles we are missing for the PS4. Death Stranding, Zone of the Enders, Last of Us 2 etc. To have a new console next year would have meant that they announced it this year or we have some very real solid info and it didn't happen. They may show some hints or give us an idea of the future of the console next year but I don't think they'll come out at e3 and say "oh by the way, the new console will be out in November".

The PS4 has tons of indie games. What engines or tech hasn't shown up?

There's nothing preventing games from being both PS4 and PS5 games (in fact that's far easier now). Have fun waiting for Death Stranding. Zone of Enders 3 is cancelled so have fun waiting for it too. Last of Us 2 will be out almost certainly next year (and I think it'd be smart for Sony to pull a Nintendo and release it as both a PS4 and a launch/early PS5 game, like Nintendo has done a couple of times with Zelda, this way you provide the people still using your last system, but also entice people to your new one). I actually personally believe that's the reason the game is taking so long, that it'll be a dual release and they're waiting for PS5 dev kits to get an idea of what they can do to make the PS5 version more impressive, and in the meantime they add some extra polish to the overall game (making it better for PS4 players as well).

What? In the past they'd announce the same year as release (often, announce at E3 and release later in the Fall). Sometimes they'd show off stuff earlier but that generally wasn't anything but tech demos that weren't running on final hardware (the Mario 128 thing comes to mind), but the actual major announcements tended to be same year. I think Nintendo is the only one that really announces far ahead of time (think they did with the Wii U and then the Switch, although really I think Nintendo only announced the Switch like 6 months prior to its release so it wasn't drastically different from late May E3 to mid-late November), although Microsoft did with the One X (mostly to try and steal Sony's PS4 Pro thunder). But with the Xbox One, 360, Playstation 4, 3, and 2 (I think the 1 as well even) they were all announced the same year they released (with the PS2 and earlier era they'd generally launch in Japan the year before North America). I believe Microsoft announced the original Xbox a year or two prior (they had some big showoff, which I don't believe they had final hardware at the time, just announcing it would be DirectX and hyped it, then they formally announced the final hardware the year it released).

Usually if they talk about it a lot beforehand its because they need to for some reason. Microsoft had to lay the groundwork ahead of the original Xbox. They had to try and stifle Sony's PS4 Pro announcement and just in general to try and woo people after the One fiasco. We heard a lot about the Xbox One before its release because someone leaked the development kit. There isn't really a major reason Sony needs to talk about PS5 and its actually somewhat in their interest to act like its not due out next year (as that could hurt sales this year).
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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Your wall of text neglects to mention that chip sales and development doesn’t mean there is hardware for those to go into yet.

Go back to the original E3 conference where the PS4 was announced. Check the tech demos they showed us. Games using that tech don’t exist. We get stripped down versions of those engines. Whether they couldn’t do it or it took until now to actually get something close. I think God of War and Bloodborne are the closest to some of the original tech demos we were shown.

Also going forward I think every game will work across the consoles. Meaning ps5 games will simply be ps4 titles with enhancements, better frame rate, better resolution etc. they made this pretty easy to do now with the standard and pro models. Same for the Xbox.

My point was for a long time there was a bunch of indie titles and an absolute drought of big AAA games using advanced engines. Since we just started really getting into the swing with a lot of blockbuster titles it doesn’t feel like the console has been out that long. I know my consoles sit collecting dust for months at a time because of this.
 
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EXCellR8

Diamond Member
Sep 1, 2010
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+1 if I hadn't severely procrastinated with progressing through God of War my PS4 would be idle for weeks and weeks. I only log on to play that and maybe a few races of GT when I have the time to do so. Last exclusive I saw through was Zero Dawn and I managed to stretch that out to nearly a year lol

Still have Detroit: Become Human on my backlog just waiting for a sale.
 

gorcorps

aka Brandon
Jul 18, 2004
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+1 if I hadn't severely procrastinated with progressing through God of War my PS4 would be idle for weeks and weeks. I only log on to play that and maybe a few races of GT when I have the time to do so. Last exclusive I saw through was Zero Dawn and I managed to stretch that out to nearly a year lol

Still have Detroit: Become Human on my backlog just waiting for a sale.

I bought HZD on launch day and still haven't beaten it =/
 

EXCellR8

Diamond Member
Sep 1, 2010
4,037
879
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Well it's a big game with a lot to do. I think I ended up doing most of it but it's a game that punishes you if you rush anyway.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I tend to hyper focus on a single game at a time so I'm sure to finish it. That's why I haven't touched Destiny 2: Forsaken but have been playing Spider-Man. I'll do the Forsaken story afterwards which I expect isn't going to be more than a day's worth of time and after that work in the milestones on reset day between sessions of whatever other game I play. Then I'll probably skip Shadow of Tomb raider since reviews are only just decent enough for me to spend $60 on. I'll probably focus on something on PC I got from humble monthly and never touched. Until Red Dead Redemption 2 anyhow...I think I'll get that for Xbox One because I have an X and it does have a bit more power so I expect the game will have a better overall framerate and maybe a few small graphical improvements over the PS4 Pro. I'm sure digital foundry will do a comparison for it though and I'll be looking for that.
 
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Asmodeus

Member
Jun 26, 2017
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If I had to take a stab as to when the PS5 will be released I would say around 2020. I feel there is still more games to be made this gen. I think it feels short because physical releases seem to be much lower than previous generations. Maybe I'm wrong.
 
Mar 11, 2004
23,444
5,848
146
Your wall of text neglects to mention that chip sales and development doesn’t mean there is hardware for those to go into yet.

Go back to the original E3 conference where the PS4 was announced. Check the tech demos they showed us. Games using that tech don’t exist. We get stripped down versions of those engines. Whether they couldn’t do it or it took until now to actually get something close. I think God of War and Bloodborne are the closest to some of the original tech demos we were shown.

Also going forward I think every game will work across the consoles. Meaning ps5 games will simply be ps4 titles with enhancements, better frame rate, better resolution etc. they made this pretty easy to do now with the standard and pro models. Same for the Xbox.

My point was for a long time there was a bunch of indie titles and an absolute drought of big AAA games using advanced engines. Since we just started really getting into the swing with a lot of blockbuster titles it doesn’t feel like the console has been out that long. I know my consoles sit collecting dust for months at a time because of this.

Sorry, but that's probably the worst argument you could make to support your claim. The chip exists purely for that hardware, it is the hardware. They aren't using a bunch of off the shelf chips that have been in production for years any more, they're paying to have custom made ones for their consoles. They're not going to do that years ahead of its release and then sit on the produced chips. It costs too much money to fab chips now to do something like that. Plus they didn't do that with the PS4 or One, or the PS4 Pro, or the One X (even though the latter was announced, the Scorpio chip wasn't in production til later). They can send out dev kits using PC hardware that can approximate the final hardware spec. Heck they really don't even need to do that now with the Pro and One X offering a good baseline where from there they'll probably have higher framerates and/or can turn up the graphics a bit. There's no need for an extended period of developers getting used to the new hardware. I'm saying that will actually accelerate the move to a new generation.

And your response fails to take into consideration that the current hardware likely is not capable of those graphics at all, hence why they would want to push new hardware (or why they were trying to do PS4 Pro and One X in the first place). This is hardly the first time we've had issues with that, and it had caused such an outroar that many companies in the industry said they'd stop doing it (after good ones like CDProjekt even did it with Witcher 3; personally I have a hunch they've done it again with Cyberpunk2077 but we'll see). I just shake my head that your argument is tech demos and not actual games. I've never considered tech demos for anything myself, although I have been misled by them showing something that is not possible for a game anywhere near the time they claim.

I guess I completely disagree, to the point, I think that actually is possibly a worse argument than your previous one. That you might not have liked the big AAA games doesn't mean they didn't exist. We've had a lot of big name games (honestly I think there's been more this generation than typical even, if anything I think we had so many big name games that its harder to notice them). We have all the old big names along with quite a few new ones, and then ones that were hits before but now are blockbuster games (Witcher and Dark Souls games come to mind). Indie games have become blockbuster games even (PUBG), so I think you're kinda wrong to even act like there's a real difference.

Bloodborne is over 3 years old... And I don't know what "tech" you think it had that a lot of other games this generation haven't had. You really seem to be mistaking "tech" for "game you want to play" or even art direction. It just sounds like you're not impressed with the games this generations so you just assume they didn't show up. That or you're trying to claim that if it wasn't only for PS4/One then it was "old tech" or some other nonsense. Or you just plain simply are stuck in this weird mental state that I see people saying about how it feels like this generation just got started even though its already been 5 years. I think some of you are clouded by the extended period that the previous gen was (2005-2013). If anything, the PS4 coming out next year would be a return to the norm of ~5-6 year generation to the new system.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Sorry, but that's probably the worst argument you could make to support your claim. The chip exists purely for that hardware, it is the hardware. They aren't using a bunch of off the shelf chips that have been in production for years any more, they're paying to have custom made ones for their consoles. They're not going to do that years ahead of its release and then sit on the produced chips. It costs too much money to fab chips now to do something like that. Plus they didn't do that with the PS4 or One, or the PS4 Pro, or the One X (even though the latter was announced, the Scorpio chip wasn't in production til later). They can send out dev kits using PC hardware that can approximate the final hardware spec. Heck they really don't even need to do that now with the Pro and One X offering a good baseline where from there they'll probably have higher framerates and/or can turn up the graphics a bit. There's no need for an extended period of developers getting used to the new hardware. I'm saying that will actually accelerate the move to a new generation.

And your response fails to take into consideration that the current hardware likely is not capable of those graphics at all, hence why they would want to push new hardware (or why they were trying to do PS4 Pro and One X in the first place). This is hardly the first time we've had issues with that, and it had caused such an outroar that many companies in the industry said they'd stop doing it (after good ones like CDProjekt even did it with Witcher 3; personally I have a hunch they've done it again with Cyberpunk2077 but we'll see). I just shake my head that your argument is tech demos and not actual games. I've never considered tech demos for anything myself, although I have been misled by them showing something that is not possible for a game anywhere near the time they claim.

I guess I completely disagree, to the point, I think that actually is possibly a worse argument than your previous one. That you might not have liked the big AAA games doesn't mean they didn't exist. We've had a lot of big name games (honestly I think there's been more this generation than typical even, if anything I think we had so many big name games that its harder to notice them). We have all the old big names along with quite a few new ones, and then ones that were hits before but now are blockbuster games (Witcher and Dark Souls games come to mind). Indie games have become blockbuster games even (PUBG), so I think you're kinda wrong to even act like there's a real difference.

Bloodborne is over 3 years old... And I don't know what "tech" you think it had that a lot of other games this generation haven't had. You really seem to be mistaking "tech" for "game you want to play" or even art direction. It just sounds like you're not impressed with the games this generations so you just assume they didn't show up. That or you're trying to claim that if it wasn't only for PS4/One then it was "old tech" or some other nonsense. Or you just plain simply are stuck in this weird mental state that I see people saying about how it feels like this generation just got started even though its already been 5 years. I think some of you are clouded by the extended period that the previous gen was (2005-2013). If anything, the PS4 coming out next year would be a return to the norm of ~5-6 year generation to the new system.

Lol so you refuse to go look at the demos that were supposedly running on PS4 hardware prior to launch and compare them to actual games to see what I'm talking about. Whatever...

We haven't seen anything like that. There are games that are close and I named a couple. You also are delusional if you think Player Unknown Battlegrounds represents the typical indie game. It doesn't...that's a fact. 99.9% of indie games are using 16bit or 8bit graphic styles and are variations of platformers. Most of them do a poor job at it too.

The fact is that there have not been enough top tier games on either the Xbox One or PS4. There's been only a handfull of true classics with a lot of the rest being very average. Since we're starting to get a bunch of good ones recently and knowing what is coming it DOES make the PS4 and Xbox One seem young. There isn't enough quality...quantity doesn't mean jack.

For the record I never played Bloodbourne but I am talking purely about the graphics engine being used in the games vs the demos and trailers we saw before launch. Therefore your assumption that I'm talking about games I want to play (I hate Souls games by the way) is way off the mark and your argument falls flat.
 
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