When you some of you all say you need at least 60 fps in games to beable to play them do you mean 60 fps all the time?

WyteWatt

Banned
Jun 8, 2001
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I was wondering if you all mean 60 fps all the time even in the heavy scenes with lots of stuff going on, etc? Like lets say in a first person shooting game you have 20 people fighting instead of just 2 would you want 60 fps at least in the 20 people fighting scene too ?


 

Tsaico

Platinum Member
Oct 21, 2000
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I say higher the better, in all sistuations, but personally i think that it is playable until it drops below 40fps. once it does that , I start finding what needs to be upgraded.
 

WyteWatt

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Jun 8, 2001
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But when people say they want 60 fps in games do they mean a constant 60 fps or more? Or 60 fps most of the time but it may go lower than 60 fps in different areas of the game?
 

43st

Diamond Member
Nov 7, 2001
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Movies are 30 frames per second. Not much above that can be noticed by the human eye. BUT! In games you need to realize that frame rates flucuate depending on what's happening on screen. A bunch of movement/action will drop your fps, consider 30 the bottom if you will. On the top end you need to be aware that certain game engines start having problems with extremely high fps levels. Fortunately current hardware doesn't usually require a fps limit. I'd say anything over 100 fps is worthless. Morrowind for example has a hard time with proper mouse sampling if the fps is over 200.
 

wfbberzerker

Lifer
Apr 12, 2001
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Originally posted by: zveruga
How do i measure fps?

it depends which program you are using. a game like unreal tournament has a menu option to show your fps, whereas quake 3 arena requires you to use a console command. and a benchmark program like 3dmark 2001 does all that for you, since the whole point of it is to record how your system performs.
 

Alphazero

Golden Member
May 9, 2002
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60 fps average is a good rate. 30 fps (not averad

Originally posted by: zveruga
How do i measure fps?

It depends on the game. Most games have an option to display the frame rate, or a console command.
 

LightForce

Junior Member
May 13, 2002
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60 fps is plenty. I read somewhere that 60fps is the maximum that the human eye/brain can perceive.

30 fps is getting pretty low. For some people, it might be too low.

15 fps is the bare minimum for maintaining the sense of motion.

~~LF
 

mrman3k

Senior member
Dec 15, 2001
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It is all fairly relative. Most average people cannot tell the difference between 30fps and 100fps. But, many people can, I personally find that as long as I get 40fps as the minimum or over, it is fine generally.

However, each game is different. For example in one game 30fps will seem choppy and like a slide show while in another game, 15fps will seem smooth. I am refering to Flight Sim 2002 for saying that 15fps is smooth. It all depends on how the game and the game's graphic engine was designed. So basically take it as a case by case basis, but in general I recommend to people that you don't want your fps to drop below 20-25fps at the lowest.
 

PG

Diamond Member
Oct 25, 1999
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Movies are 30 frames per second. Not much above that can be noticed by the human eye.
Not this old crap again.
rolleye.gif

Movies do not always seem perfectly smooth at 24 frames per second and a movie frame is blurred. Each frame contains everything that happens in that 1/24 th of a second.
Games will not have any blurring so more fps is needed. There have been many, many threads about this already.
The best argument I remember for more fps centered around turning very quickly in a game such as quake. If you spin 180 degrees in 1/4 of a second at 30 fps that's only one frame for every 24 degrees of rotation. That's doesn't sound very smooth to me and I don't think a person can aim very with those kind of frame rates.



 

mrman3k

Senior member
Dec 15, 2001
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Again I will say, it matters how the game was designed. I think MS Flight Sim 2002 even at 15fps seems smooth. Now when I go play Tribes 2 or another first person shooter, 15fps seems like a slideshow.