When will we achieve...

spikespiegal

Golden Member
Oct 10, 2005
1,219
9
76
I'm just wondering how far away we are from being able to do real time rendering such as Gollum in Lord Of the Rings with desktop video cards. Could the subsurface scattering algorithms be implemented on modern graphics cards to yield more realistic textures and skin tones, or does it require too much processing power?

We have physics engines...so why not 'people engines'?
 

Shortass

Senior member
May 13, 2004
908
0
76
Uh, I would think it's safe to assume we won't reach that level of graphics for around 10 years, though possibly sooner if multi-gpu's can be "reverse hyperthreaded". :p
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Id say give it a few more generations, DX10, or atleast the end of its life-cycle we should see graphics like this. We still need better coded games, mainly to take care of mutli-core setups and the use of a physics engine. It wouldnt hurt to have SM4 (??) or atleast see SM3 used in more than 3-4 games.

Id say within the next 4-5 years well have enough computer power to do these types of graphics.
 

framerateuk

Senior member
Apr 16, 2002
224
0
0
Originally posted by: Soccerman06
Id say give it a few more generations, DX10, or atleast the end of its life-cycle we should see graphics like this. We still need better coded games, mainly to take care of mutli-core setups and the use of a physics engine. It wouldnt hurt to have SM4 (??) or atleast see SM3 used in more than 3-4 games.

Id say within the next 4-5 years well have enough computer power to do these types of graphics.

If AMD get their reverse-hyperthreading technology working (it completely baffles my mind how it will actually work) then we may see a boost in speed for single threaded apps, and it may get around the hassle of having to code everything multi-threaded.

It does remain to be seen how well it will work though, and i still dont think itll make a big impact in the long term, but it may give the boost we need to improve graphics (and various other things) while coders make the transition to true multi-threaded games. :S
 

DJSfurry

Senior member
Dec 21, 2004
228
0
0
Oh, how i look forward to that. Games like FEAR will be... too much... i doubt i would be able to play them with levels of graphics similar or higher than that provided by Crysis (and thats not even completed yet). games like splintercell and CS though. gonna be AWESOME!
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Another thing to consider is once we get said graphics, how well will the hardware run it? FEAR was suppose to be a graphic intense game and it shows, it looks beautiful, same goes with most new upper-tier games. Another thing on the hardware side, when is the average consumer going to be able to run these kind of games and not just the hardcore like us who need the best. This meens you need to add a few generations to the timeline (atleast 6-12 months) before it can be considered widespread and newby friendly.