- Oct 10, 2005
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I'm just wondering how far away we are from being able to do real time rendering such as Gollum in Lord Of the Rings with desktop video cards. Could the subsurface scattering algorithms be implemented on modern graphics cards to yield more realistic textures and skin tones, or does it require too much processing power?
We have physics engines...so why not 'people engines'?
We have physics engines...so why not 'people engines'?