That is the main way in which they make the consoles have "better" graphics over their lifetimes. They drop the resolutions, reduce the cost and quality of the Antialiasing and find cheaper ways to render something that is being done better on the PC in some other way. They can to a large extent get away with the cheaper effects as the resolution is lower and fuzzy and it hides a lot of the inaccuracies in using a cheaper algorithm, something that at native resolution doesn't look all that great.
The current generation will do the same thing. They are already having to drop the fps target to 30 yet again and already are dropping to sub 1080p resolutions just to run games that on a current day PC can run in the 100's of fps at native resolution with MSAA and other effects you don't see until you drop the quality down quite a bit.
The sad reality is that the desktop GPUs are already happily competing and exceeding the console GPUs, something that took about 6 months with the previous gen of consoles. Its the main reason I didn't get any this time around, they are a locked down PC with less capabilities and they aren't particularly cheap for the hardware you get.
Which is what is disappointing this time around......its also why I decided to just skip this current gen of consoles and decided to build a nice HTPC gaming/media rig.
What I just don't get is why they basically put in what? A 7790(One),and a 7850(PS4)????
Hell they could have dropped the included Kinect controller and upgraded the GPU to basically a 7950 spec unit in the One and done the same in the Sony PS4 and basically raised the price $100 to go toe to toe with the same pricetag. I guarantee sales would have been just as good if not better at launch had people known a GPU on par/based off the 7950 was embeeded in the machine.
As it is I think the hardware sucks this time around.
Something equivalent to a 7950 would have been PERFECT for this generation of consoles running at 1080p and hitting 60fps on all the games would have been a cakewalk.
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