When will see budget GPU's on the PC crush the PS4 GPU?

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

McLovin42

Member
Dec 28, 2013
77
0
0
That is the main way in which they make the consoles have "better" graphics over their lifetimes. They drop the resolutions, reduce the cost and quality of the Antialiasing and find cheaper ways to render something that is being done better on the PC in some other way. They can to a large extent get away with the cheaper effects as the resolution is lower and fuzzy and it hides a lot of the inaccuracies in using a cheaper algorithm, something that at native resolution doesn't look all that great.

The current generation will do the same thing. They are already having to drop the fps target to 30 yet again and already are dropping to sub 1080p resolutions just to run games that on a current day PC can run in the 100's of fps at native resolution with MSAA and other effects you don't see until you drop the quality down quite a bit.

The sad reality is that the desktop GPUs are already happily competing and exceeding the console GPUs, something that took about 6 months with the previous gen of consoles. Its the main reason I didn't get any this time around, they are a locked down PC with less capabilities and they aren't particularly cheap for the hardware you get.

Which is what is disappointing this time around......its also why I decided to just skip this current gen of consoles and decided to build a nice HTPC gaming/media rig.

What I just don't get is why they basically put in what? A 7790(One),and a 7850(PS4)????

Hell they could have dropped the included Kinect controller and upgraded the GPU to basically a 7950 spec unit in the One and done the same in the Sony PS4 and basically raised the price $100 to go toe to toe with the same pricetag. I guarantee sales would have been just as good if not better at launch had people known a GPU on par/based off the 7950 was embeeded in the machine.

As it is I think the hardware sucks this time around.

Something equivalent to a 7950 would have been PERFECT for this generation of consoles running at 1080p and hitting 60fps on all the games would have been a cakewalk.
 
Last edited:

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Then you get ports with DX 11 features that run like a dog - see Black Flag and comparatively, it really isn't worth it.

Black Flag runs like a dog? Are you serious? It may have started out that way, but after driver and patch updates, the game runs very well now. I don't know what your specs are, but I'm running the game at 1440p, everything maxed with SMAA and getting between 50 and 62 FPS depending on where Edward is..

A lot of PC gamers don't know how to tweak their settings in games, and this game has some very GPU intensive settings, like HBAO+, PCSS etcetera which will result in a big performance hit if enabled.. Thats probably why NVidia came up with Geforce experience, to help people that don't know how to tweak their settings properly.

Also, a lot of PC gamers have unrealistic expectations as to what their hardware is capable of.

Then, this year on PC. I'm looking forward to let's see, The Witcher, Dragon Age III and Watch Dogs. Plus maybe Raven's Cry. That's it. 3 or 4 games in a whole year. All this shiny hardware for what - ?

I'm having a blast playing Baldurs Gate 2 Enhanced Edition, a remake and re-polish of a game that came out nearly 15 years ago.

PC is the only platform that allows you to do that.. PC is still by far the most flexible and rewarding gaming platform there is, bar none. It's not for everyone though..

If you don't like tinkering, it's probably better if you get a console.