I see 2 aspects to uncanny valley.
1 is the animation
2 is the photorealism
With the animations there are huge strides being made using cameras that spatially map the 3D movements of actors. The new tech has the ability to do this mapping without needing to paint or affix "dots" to the actors faces and bodies. This tech is improving extremely fast and the prices of the gear is dropping very fast. So with the animations I personally believe that we will be there quite soon. LA noir is an example of some amazing progress made possible by this tech, and hollywood techniques will continue to leak into the gaming world.
the other part of animation is the way objects, clothing, hair, water, wind, etc... behave. The only way to make it look like it does in the real world is to use physics... and that's very cpu intensive. The tech is there though, however our home systems are woefully pathetically underpowered for such calculating on the fly (as you'd need in a game). This is why I'm always befuddled by comments that computer power far surpasses the needs of current gamers. In my opinion we're nowhere close, and we will never have a game that even attempts to bridge the gap towards more realism until there is hardware to run it on.
On the other hand, even the best facial animations & object animations will be rendered null and void as to bridging uncanny valley if the textures and photorendering into aren't there... and right now they are right on the cusp in the hollywood setting.