Originally posted by: Rand
Quincunx applied a blur filter on top of the AntiAliased scene, thats probably why your finding the text quite blurry.
You can somewhat off-set the blurriness of textures by enabling anisotropic filtering but at quite a performance hit.
Try enabling the typical 2X FSAA. it tends to be much crisper and not nearly as blurry as QuinCunx. It doesnt remove the jaggies quite as well though.
Originally posted by: nemesismk2
Originally posted by: Rand
Quincunx applied a blur filter on top of the AntiAliased scene, thats probably why your finding the text quite blurry.
You can somewhat off-set the blurriness of textures by enabling anisotropic filtering but at quite a performance hit.
Try enabling the typical 2X FSAA. it tends to be much crisper and not nearly as blurry as QuinCunx. It doesnt remove the jaggies quite as well though.
Sorry for going slightly offtopic but does anyone know if quincunx fsaa works with the geforce4 mx? There's an option for it in the drivers but quincunx filtering performs and looks similar to 2x fsaa when used with Quake3.
Originally posted by: Rand
Originally posted by: nemesismk2
Originally posted by: Rand
Quincunx applied a blur filter on top of the AntiAliased scene, thats probably why your finding the text quite blurry.
You can somewhat off-set the blurriness of textures by enabling anisotropic filtering but at quite a performance hit.
Try enabling the typical 2X FSAA. it tends to be much crisper and not nearly as blurry as QuinCunx. It doesnt remove the jaggies quite as well though.
Sorry for going slightly offtopic but does anyone know if quincunx fsaa works with the geforce4 mx? There's an option for it in the drivers but quincunx filtering performs and looks similar to 2x fsaa when used with Quake3.
Yes it does, both the GF4 MX and GF4 Ti implement the same Quincunx rendering algorithym, the GF3 uses a slightly different method.
Originally posted by: nemesismk2
Originally posted by: Rand
Originally posted by: nemesismk2
Originally posted by: Rand
Quincunx applied a blur filter on top of the AntiAliased scene, thats probably why your finding the text quite blurry.
You can somewhat off-set the blurriness of textures by enabling anisotropic filtering but at quite a performance hit.
Try enabling the typical 2X FSAA. it tends to be much crisper and not nearly as blurry as QuinCunx. It doesnt remove the jaggies quite as well though.
Sorry for going slightly offtopic but does anyone know if quincunx fsaa works with the geforce4 mx? There's an option for it in the drivers but quincunx filtering performs and looks similar to 2x fsaa when used with Quake3.
Yes it does, both the GF4 MX and GF4 Ti implement the same Quincunx rendering algorithym, the GF3 uses a slightly different method.
If that's the case then why have an option for 2x fsaa when it looks identical to Quincunx and performs exactly the same as well?
If that's the case then why have an option for 2x fsaa when it looks identical to Quincunx and performs exactly the same as well?
Originally posted by: Rand
If that's the case then why have an option for 2x fsaa when it looks identical to Quincunx and performs exactly the same as well?
Quincunx is slightly slower then reg 2X MSAA, and tends to be significantly blurrier.
On the other hand it's marginally better at dealing with jaggies, and doesnt suffer quite as much from alpha textures.
Personally I despise Quincunx, even the latest implementation I find to be so blurry that it just destroys texture quality. Anisotropic filtering can clear up the blurriness but that comes at an additional performance hit and can't counteract the loss of texture accuracy caused by Quincunx.
Quincunx seems to be one of those methods that you either love or hate. Some people swear by it, others consider it worse then no AA.
Originally posted by: Asuka
The reason for the bluriness is because anti-aliasing is based on the final 2d image rather than the 3d space. Closer images seem fine, while images further away show more signs of bluriness. As for the text, I believe it is caused when the images are being blended together. There is no way to get rid of these side-effects if AA, but you can always run at a higher resolution, which eliminates the stupid jaggies, but doesn't incur the same side-effects of AA.
Originally posted by: nemesismk2
I think along those lines too, it's always better to use a higher resolution than fsaa.