When did the whole "get knocked over" thing start in games?

tokie

Golden Member
Jun 1, 2006
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As in, your character gets knocked to the ground. For example, this happens in Unreal Tournament 3, Dead Space, etc. It seems now to be accompanied by "spam _x_ button to free yourself from monster or get up quicker".

It really annoys me since it adds nothing to the game but I suppose the developers feel it is more "genuine" than a player that doesn't fall over. What's next, tripping over logs in games? Why can't developers just focus on actual good gameplay mechanics and level design instead of worrying about stupid stuff like this?
 

BD231

Lifer
Feb 26, 2001
10,568
138
106
When I get shot with a shotgun I'd like to think the impact had some kind of effect, otherwise you're just a walking tank.
 

Nik

Lifer
Jun 5, 2006
16,101
3
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I hate those boss battles where you have to recognize a button that appears, mentally process the action, then push the corresponding button in a FRACTION OF A SECOND or you will lose the boss battle or take a hit that drains 90% of your health or something absurd.

...and then wait 5 minutes during a great looking cutscene only to realize that you just missed the SECOND fractional second button press and now have to start all over. ARG!

Button mashing is not fun!
 

motsm

Golden Member
Jan 20, 2010
1,822
2
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These features were implemented when game developers ran out of ideas that were actually fun.
 

Entity23

Senior member
Jan 30, 2001
689
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When I get shot with a shotgun I'd like to think the impact had some kind of effect, otherwise you're just a walking tank.

In order for someone to get blown backwards the shooter would have to get blown back just the same.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
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I hate those boss battles where you have to recognize a button that appears, mentally process the action, then push the corresponding button in a FRACTION OF A SECOND or you will lose the boss battle or take a hit that drains 90% of your health or something absurd.

...and then wait 5 minutes during a great looking cutscene only to realize that you just missed the SECOND fractional second button press and now have to start all over. ARG!

Button mashing is not fun!

I abhor QTEs as well, but they are kind of the opposite of button mashing.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
I think MechWarrior 3 introduced a knockdown system rather effectively.

Overload a mechs' gyro stabiliser systems with a lovely blast of AC/20 and watch it reel and fall over. Pew Pew some more for a tasty reactor explosion.
 

BD231

Lifer
Feb 26, 2001
10,568
138
106
In order for someone to get blown backwards the shooter would have to get blown back just the same.

Until people in Holloywood decide shot gun blasts don't send people flying through the air, or every day joes can no longer turn into a prince of Persia and ride 2 ton boulders like surf boards over a sand avalanche, or people can slow time enough to dodge bullets I doubt we'll see any changes.

Being that gaming is largely fantasy driven in all, thanks for the wake up call :confused:
 
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Pia

Golden Member
Feb 28, 2008
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In order for someone to get blown backwards the shooter would have to get blown back just the same.
All projectile(s) shot by real manly men explode on impact, and that's where the force acting on the target comes from. :p
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
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The force of (presumably bad) acting, causes the man to explode!?!?

No.. wait... ;)
 
Oct 20, 2005
10,978
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I hate those boss battles where you have to recognize a button that appears, mentally process the action, then push the corresponding button in a FRACTION OF A SECOND or you will lose the boss battle or take a hit that drains 90% of your health or something absurd.

...and then wait 5 minutes during a great looking cutscene only to realize that you just missed the SECOND fractional second button press and now have to start all over. ARG!

Button mashing is not fun!

Something like God of War series right? If so, then I agree.

I think having to watch out for a string of buttons to hit at the right time detracts you from enjoying the epic fight scene and the surroundings. You become to focused on the next button to press in the sequence b/c if you miss it, you lose a ton of health or die, etc.

I remember playing God of War on PSP and every time there was a big boss fight, I would start focusing on Kratos doing his moves and the cool choreographed scene , but then I'd get knocked off b/c I missed the next button to hit.
 

PingSpike

Lifer
Feb 25, 2004
21,756
600
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I'm not sure when this was first implemented in the manner you describe. I recall something similar in Blood. When you were killed there was a chance you'd drop into limbo/half death. I recall the character was on his knees with a literal through and through hole is his torso at that point. Your view went into drunk mode. You then tapped your spacebar rapidly to revive to a living low health state, during which time other players could finish you off. It was a rather silly mechanic, although it sort of made since in that game since Caleb was basically undead.
 

paperfist

Diamond Member
Nov 30, 2000
6,539
286
126
www.the-teh.com
God I remember that happening on the Commodore C-64! You'd get knocked down, fall off your skis, etc and would have to spam the joystick to get back up.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
These features were implemented when game developers ran out of ideas that were actually fun.

like jumping on a monster's head 3 times or shooting a glowing area of their body until it goes away.
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
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I remember playing a baseball game (on NES I think) where if you ran a player into a wall they would fall down along with their pants.

Or their pants might have just fell down, I don't remember this was over 12 years ago.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
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It's been around forever. Remember the classic NES era side scrollers. You'd get hit and knocked backwards, usually into a bottomless pit.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
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On a somewhat related note - I liked how the pygmies in Borderlands would get knocked down from their own shotgun recoil. :)
 

motsm

Golden Member
Jan 20, 2010
1,822
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So some time in 2005?
While my comment was more in jest, I'll agree, why not. ;)

I have to say, I'm much more concerned about health regen and whack a mole cover based combat. The aforementioned feature seems to plays into that era of game design however, so it still annoys me.