Cheesetogo
Diamond Member
Does anyone know when the new gpu's are going to come out, and what their stats are going to be?
Originally posted by: Amol
i heard R520 will be released in May with 24 pixel pipelines
there will only be 3 made and it will cost eleventy billion dollars
Originally posted by: Melchior
I thought R520 will be out with atleast 32 pixel pipes, 64 vertex, and 7.4 gigs of onboard memory?
Originally posted by: RussianSensation
Possibly the worst part about the R520 and NV48/50 will be the fact that since Radeon 9700Pro we still haven't seen any improvements in pixel or vertex shading. No, I am not talking about raw performance which certainly did increase. I am saying PS3.0 is essentially PS2.0. Sure HDR, 3Dc, whatever. The most important thing is that 3 generations later (9700/x800/R520), and we'll still be stuck at DX9.0. This means that for Longhorn, you'll need to a buy a new card anyways. This is dissappointing to me. I recall the days when Radeon 7000 DX7.0 (i believe) was replaced with Radeon 8500 (DX8.1) and then Radeon 9700 (DX9.0). And then we get 5900 cards with DX9 again, x800 and 6800 with DX9 again. And it looks like R520 and NV48 will be DX9 AGAIN? What happened? Sure the graphics cards are becoming more powerful, but dependency to upgrade isnt really there in terms of minimum specs. Now after this latest generation, we'll face the truth that the cards will be powerful enough for gaming, but not good enough to run the Avalon interface......
Originally posted by: impemonk
The new r520 and NV48 or NV50 will be ehhhhh. I say that because they're going to be in short supply, super expensive, and amazingly so powerful that they'll require 5 molex connectors for AGP and 2 molex connectors and a floppy drive for PCIe. Pretty crazy if you ask me. Just IMO.
Originally posted by: Amol
i heard R520 will be released in May with 24 pixel pipelines
there will only be 3 made and it will cost eleventy billion dollars
Originally posted by: impemonk
The new r520 and NV48 or NV50 will be ehhhhh. I say that because they're going to be in short supply, super expensive, and amazingly so powerful that they'll require 5 molex connectors for AGP and 2 molex connectors and a floppy drive for PCIe. Pretty crazy if you ask me. Just IMO.
Not quite 100%. Some game companies buck the trend, and code for OpenGL instead. Both ATI and NV are able to expose their new card's features via OpenGL vendor-specific API functions, long before MS can usually be convinced to update DirectX to include them.Originally posted by: zakee00
This is 100% Micro$oft's fault. Do Nvidia or ATI have any control over when Micro$oft updates DX? All they can do is make their hardware compatable with the latest DX version.
We will be stuck at DX9 until, well, Longhorn comes out I guess. DX10 is rumored to be a great improvement though.
Originally posted by: RussianSensation
Possibly the worst part about the R520 and NV48/50 will be the fact that since Radeon 9700Pro we still haven't seen any improvements in pixel or vertex shading. No, I am not talking about raw performance which certainly did increase. I am saying PS3.0 is essentially PS2.0. Sure HDR, 3Dc, whatever. The most important thing is that 3 generations later (9700/x800/R520), and we'll still be stuck at DX9.0. This means that for Longhorn, you'll need to a buy a new card anyways. This is dissappointing to me. I recall the days when Radeon 7000 DX7.0 (i believe) was replaced with Radeon 8500 (DX8.1) and then Radeon 9700 (DX9.0). And then we get 5900 cards with DX9 again, x800 and 6800 with DX9 again. And it looks like R520 and NV48 will be DX9 AGAIN? What happened? Sure the graphics cards are becoming more powerful, but dependency to upgrade isnt really there in terms of minimum specs. Now after this latest generation, we'll face the truth that the cards will be powerful enough for gaming, but not good enough to run the Avalon interface......
To make matters worse the whole industry still hasnt decided whether or not they want to phase out AGP effectively. Clearly there are more AGP users than PCIe users. Yet ATI and Nvidia are struggling to meet demand. Here we have Nvidia with ridiculously overpriced 6800GT/Ultra PCIe cards and fluffy SLI, which is nothing but marketing. Now ATI isnt getting off here easily either...Why do PCIe users have to pay $400+ for X800XL ? Now don't even get me started on AGP availability for X800XT PE and X800XL arriving lets predict...say 6 months after X800XL PCIe was available. What happened to X700XT => replaced by the unavailable X800 - GREAT! And it's fair to price 6600GT AGP at higher prices than its PCIe counterpart? Well thank you goes to ATi for lacking a competitor on the AGP front to 6600GT. What ever happened to the so called great 3Dc? HDR? please no card can even play a modern game passed 1024x768 with it, making it useless. This generation was primarily decided by 2 factors = Doom 3 and HL2. The reason why the race was so close this time is because there was not 1 card that stood out above the rest.
Let's hope that next generation will actually bring some excitement. My 2 cents...
I was refering to DX in my previous post, because obviously because MS dosn't have anything to do with releasing new versions of OpenGL do they?Originally posted by: VirtualLarry
Not quite 100%. Some game companies buck the trend, and code for OpenGL instead. Both ATI and NV are able to expose their new card's features via OpenGL vendor-specific API functions, long before MS can usually be convinced to update DirectX to include them.Originally posted by: zakee00
This is 100% Micro$oft's fault. Do Nvidia or ATI have any control over when Micro$oft updates DX? All they can do is make their hardware compatable with the latest DX version.
We will be stuck at DX9 until, well, Longhorn comes out I guess. DX10 is rumored to be a great improvement though.