What's with the new retail PC game packaging?

MrCoyote

Golden Member
Oct 9, 1999
1,001
5
81
I've noticed more and more PC games coming out in small boxes. Is this a new standard that was forced upon companies? I particularly think the packaging is too small and doesn't leave enough room for decent manuals for PC games. I don't like CD Jewel Case manuals. It may save a little cardboard, but I don't like the small boxes. This is similar to when audio CD's first came out, when they were in long cardboard packaging and now that is gone.

The Interactive Entertainment Merchants Association seems to be responsible for the small boxes. I suggest people to go to their website and email them with your concerns about the new packaging.
 

Dre

Platinum Member
Oct 15, 2001
2,247
4
81
Save a tree. I think it's great. Who uses the manual or anything else anyways? Just give me the CD!
 

bsobel

Moderator Emeritus<br>Elite Member
Dec 9, 2001
13,346
0
0
It's more and more common. At the end of the day the big chain stores only have so much shelf space and they are trying to get more products (or more copies of a product) into the shelves. I know that Walmart really pushed us (Symantec) at one point to move towards jewel case packaging (or DVD like packaging). So far we haven't, but I suspect the world is heading in that direction ;)

Bill
 

Dre

Platinum Member
Oct 15, 2001
2,247
4
81
Since walmart now has so much clout, I'm sure most software companies will migrate to smaller packaging soon.
 

Akira13

Senior member
Feb 21, 2002
708
0
0
When the small packaging first hit the news, they said it was to make things cheaper. But then I noticed that the prices are still the same (high). So I guess they meant "cheaper" for them, not us. I like the new packaging (even though it isn't saving me much money).
 

MrCoyote

Golden Member
Oct 9, 1999
1,001
5
81
I thought it was an EA thing too, until I saw other companies using these small boxes.
 

Mucman

Diamond Member
Oct 10, 1999
7,246
1
0
I am undecided... I like having huge tomes come with my games... but I hate seeing these huge boxes holding a jewel and nothing else. Why can't they have a tiered box system?

Heck, most games out there could be distibuted in a DVD case.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
My post from another thread:

Gather 'round the fire friends and I'll tell ya a little story. A long time ago, before most of you were born, games came in Big Boxes. You see back then games were actually fairly complicated and developers shipped them with neat items called "manuals".

These "manuals" were found inside the Big Boxes (which really didn't seem big at the time). They included instructions and strategies for playing the game. You see PC memory and processing power was limited and things like in-game help, tutorials, instructional levels and the like weren't possible.

And the boxes had to be big by necessity. You see before CDs we had "floppy disks". Often games would ship with a dozen of these unreliable, costly-to-manufacture disks and you needed a lot of box space for them. When CDs first appeared publishers jumped on them because they saved a ton of money.

Anyway, all was well. The games were good and took time to master. No worries, though, as we had "manuals". The Big Boxes also had reference cards, maps and sometimes even secret decoder rings (well, actually not).

Jump forward 10 years. Games began devolving into something that would appeal to the lucrative "mass market" audience. No longer were games made complicated or deep because publishers wanted to appeal to a broader consumer base. TO make more money of course. Yeah, you know where I'm going but here's something you didn't know:

A publisher named Sierra, now no more, had the great idea that manuals were no longer needed and they could save a lot of money by simply not bothering with them. They first did this with a few simulation games. People were outraged of course but that wouldn't be enough to stop other companies from following evil Sierra's lead.

Jump forward another 5 years. All the big publishers have either greatly stripped down game manuals or just haven't bothered with them at all. You're lucky to get a brief booklet and all that does is tell you how to install the game and maybe point out a few keyboard commands.

At about this time publishers became even more greedy. Not only would they refuse to include an adequate manual with your game but they had the nerve to charge you for what was called "Official Strategy Guides". These were really the old manuals in disguise. Their content used to be in the manual but now you had to shell out for them.

Ironically, these didn't make publishers the Big Money they sought. You see, when they dumbed down games to the point where any Jack Whack could play them, they took away the challenge and thus need for extra help. Why buy a strategy guide when all you do is shoot everything that moves, find the keycard and hump the nearest door?

Enter the frickin' Europeans. Some bright marketing mind, probably a game retailer exec. in France, decided they could offer more titles if all the boxes were a lot smaller. Hey, the games no longer had manuals, maps, reference cards, strategy guides or a ton of discs so why have large boxes?

Thus they told the publishers, "no soup for you unless it's in little elf bowls". Or something. Publishers didn't have a choice but really didn't mind as it cut their production costs even more. It also gave them another excuse to use when the ever-shrinking "where's my forking manual?!" mob occassionally tried to voice their needs.

Jump forward to today. US retailers are following the evil ones in Europe. Walk into a software store and you'll see more and more tiny little boxes. Tiny little boxes that still can't be returned if the games suck, another perk the publishers and retailers forced down our throats at some point in the past to save money.

Will PC game boxes get even smaller? Not anytime soon. Marketers still realize many consumers make impulse purchases based on box art and screenshots. If you reduce the size any further you reduce impulse sales.

Anyway, sorry for the book. Just reminiscing.
 

MrCodeDude

Lifer
Jun 23, 2001
13,674
1
76
Umm, I could care less about a manual.. For the most part, I just install and play. I mean, unless there are pretty pictures in the manual that make me just stare at them for hours :D
-- mrcodedude
 

tritium4ever

Senior member
Mar 17, 2002
402
0
71
I have to disagree here. I absolutely hate it when games don't come with printed manuals. In my opinion, PDF manuals are totally useless since they can't be read unless you're by the computer. And if you're by the computer reading the manual in Acrobat Reader, then you certainly aren't playing the game described by said manual. If it weren't for the manuals, half my games would've been, ahem, borrowed... ;)

I like the idea of smaller boxes, as long as the manual isn't sacrified. I shudder to think what would've happened if the publishers of Falcon 4.0 were forced to package the game into one of those small boxes (remember that Falcon 4.0's manual is 600 pages long and fills an entire binder...and every one of those pages are necessary).
 

DefRef

Diamond Member
Nov 9, 2000
4,041
1
81
Give me a break! I can't believe y'all are whining about the stupid BOXES! Do you play the friggin' box or the game inside it.

It's a rarity to get anything more than a tiny manual, a Quick Start install sheet and some loose flyer crap along with your Big Box O' Air. The reason for the big boxes was the stores claimed that they were necessary to prevent theft, but finally enough people pointed out, "Gee, you're not losing your CDs, DVDs, PSX, DC, GC, XBOX and PS2 software, so WTF is the problem with the PC software?!?"

THPS3 came in a small box and all that was inside was the jewel case and booklet inside the case. Why would I want a old-style big box to go with it?!? They can still do flip-out covers on the smaller boxes for screen shots, but does anyone remember how small the shots iD put on the Quake game boxes? Sheesh....POSTAGE STAMPS!!!

They should've gone to DVD cases and I'm baffled as to why some games are coming on DVDs. A whole lot of PCs have DVD-ROM drives, but we still have multi-CD games coming out. The only game I've got on DVD is Riven and that's cuz I wanted to see if it looked better than the FIVE CD version. Many games are 2-discs and that'll fit in a DVD case.

The only game I've gotten that came with a BOOK was Alpha Centauri and I still got the strat guide for it (and then never played it! Did the same with SimCity3000. I'm lame, I know.) Too many games have strategy books because they're opaquely designed. I gave up on Tomb Raider 3 in about one night when I realized that the book had stuff that no one would think to look for organically. (e.g. If you jumped a certain way in the very beginning, you found a secret area with a shotgun. Since it looked like a wall of folliage, you wouldn't think to jump at it. Stupid, stupid, STUPID!!!
 

Dre

Platinum Member
Oct 15, 2001
2,247
4
81


<< I have to disagree here. I absolutely hate it when games don't come with printed manuals. In my opinion, PDF manuals are totally useless since they can't be read unless you're by the computer. And if you're by the computer reading the manual in Acrobat Reader, then you certainly aren't playing the game described by said manual. If it weren't for the manuals, half my games would've been, ahem, borrowed... ;) >>




You know, you can print PDF files ;)

Just print the important stuff that you think you might need for reference while playing the game.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
I'm surprised at the number of you who think small boxes are a good thing. Have you lost your senses?

Small boxes can't contain decent manuals for games that need them, they limit the amount of product information and screenshots, they actually inhibit game design by placing a limit on the number of discs and thus number of megs a game can be, they decrease production costs for publishers without any passing on of the savings to consumers (and probably game programmers, too). It's all bad as far as I can tell.

Hopefully, games will start appearing on DVD soon. They're probably holding out for foolproof copy-protection and a critical mass (there are *still* a lot of "gamers" out there with only CD ROM drives).
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136


<<

<< I have to disagree here. I absolutely hate it when games don't come with printed manuals. In my opinion, PDF manuals are totally useless since they can't be read unless you're by the computer. And if you're by the computer reading the manual in Acrobat Reader, then you certainly aren't playing the game described by said manual. If it weren't for the manuals, half my games would've been, ahem, borrowed... ;) >>




You know, you can print PDF files ;)

Just print the important stuff that you think you might need for reference while playing the game.
>>



Hmm.. seems like with the smaller boxes, less packaging, and the use of pdf manuals the gaming companies are just trying to save some cash. PDF manuals are cheaper for them, let us waste cash on paper/ink to print them on. Maybe I'm thinking too much as a socialist or maybe the companies are trying to make up some of the money they've lost in pirating.. Who knows.. I'm still a fan of the classic big box and big manuals.. I loved the Falcon 4.0 manual and Baldur's Gate II manual, nice large hundred page manuals in binders.. mmmm.. Makes me feel like they put extra time into the game.
 

Mucman

Diamond Member
Oct 10, 1999
7,246
1
0
JellyBaby - I agree with you... but I think some games should be in smaller boxes though (not for marketing reasons though). I find it silly that these no-brainer games come in these large boxes only containing a CD. If the game is going to provide console level gameplay, then give it a console like box... The real computers games should stick with the usual. Nothing beats my Ultima VII box that had a manual, spell book, clothe map, some funky token!

Don't know why but I love large manuals!
 

DefRef

Diamond Member
Nov 9, 2000
4,041
1
81
So, even if there's nothing but a CD and a couple of sheets of paper, we should waste the paper and fill the landfills and garbage dumps with crap so that you can look at (and jerk off to?) the pretty pictures? WTF is THAT about?!?!?

Max Payne came in a big box, but inside was a DVD case! The only "extra" was the mouse pad. Do you need a big box? MOHAA has a flip-out cover and plenty of screen shots. The original Myst came on one CD. Did it need a big box? The new Myst Trilogy set crams something like TEN CDs (I don't have Exile, but I think it's 4 discs) into the small box (it's a bit thicker) and there's still a bunch of air in the top half.

Whoever mentioned CD long boxes doesn't know WHY the long box was around in the first place. When they killed off vinyl, the record stores had deep bins and CDs wouldn't have been visible, so they used the boxes until retailers got new fixtures. Some went with those anti-theft racks, but most just sell the discs and their are magnetic anti-theft tags under the tray. The boxes were just junked immediately, a total waste.

You guys must be 15 years old and CLUELESS about the economics of the gaming industry. You probably pay $50 gladly to get your console games and they've NEVER given you more than a jewel or DVD case, but when the PC game makers switch to a smaller box that's still too big for what's actually inside, you start whining like the brats you are about how the greedy companies are screwing you to make money!!! Boof*ckinghoo!!!!:| Plus since a lot of you are prolly downloading rips and playing your friend's "backup copy", you aren't contributing to repaying the costs of putting games out.

SOME games will need bigger boxes for goodies and books (I wonder what the new CD-only Value version that sells for $10 does without the book and tech tree poster), but in general, since manuals are glanced at once and then tossed in a stack and the boxes are in the trash, I see no reason to keep the giant, wasteful boxes.
 

HJB417

Senior member
Dec 31, 2000
763
0
0
I think moving to DVDs would be great and might cut down pirating some (at least make it more troublesome for the casual pirater). And they should put the manual on PDF or Word Doc on the CD. I like the smaller cases too.
 

shadowfaX

Senior member
Dec 22, 2000
893
0
0
grrr... i hate small packaging. maybe for games with just a cd and some paper inserts, the small boxes are ok. but otherwise, if a game really should be having a good, well-written manual (like alot of the rpgs/strat games) it should have a big box. i mean, we're paying HOW much for this game? gotta have the manual. it's almost the best part of buying the whole thing.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81


<< I find it silly that these no-brainer games come in these large boxes only containing a CD. If the game is going to provide console level gameplay, then give it a console like box... The real computers games should stick with the usual. Nothing beats my Ultima VII box that had a manual, spell book, clothe map, some funky token! >>

That may be a fine compromise and I wouldn't object to it. But in Europe at least most if not all retailers force the smaller dvd case size so there's no option for a bigger box for those games that truly could use them. Not sure if US retailers will follow suit. And that's a shame. BTW that funky token was an "aynk" and I think I may still have mine. ;)
 

MrCoyote

Golden Member
Oct 9, 1999
1,001
5
81
I was thinking about this topic some more, and I think that for games that absolutely don't need a manual or come with extra things, then a smaller box would be okay. But for games like Baldur's Gate, the manual was a very nice addition. Manuals are not just filled with keyboard command references! Sometimes they help set up the game's storyline, like with the "manual" in Baldur's Gate.

To all those that think we are stupid for arguing about "small" boxes, have you in the past been a console freak? If so, then that's why you are so used to small insuffient packaging of games. Console games have/had the worst packaging ever, with no room for a good RPG manual/book. Console games are "no brainer" games, so no manuals are fine with these games. But PC games have always been different in every respect to console games. I'm just afraid that with all the Nintendo babies growing up now and buying PC's, that us first generation of PC gamers have been overlooked by game companies.

The other thing that confuses me is why companies don't support DVD-ROM on PC games. I've noticed only very few games in the past that went to this format, and now it's been discontinued. DVD-ROM drives can be had for the same price as regular CD-ROM drives, with the added benefit of watching DVD movies too. I've had a dvd-rom drive in the past two systems I've owned, and I'm putting one in my new system! I'm sure I'm not the only one that doesn't have DVD-ROM. What makes this even more stupid, is the new double density CD format that they want to support. Why create a new data format, when we already have the capable DVD-ROM format?
 

Katana

Senior member
Jan 8, 2001
561
0
0
I've already seen larger versions of the new packaging. I can't remember what game it was for, but it was thicker than the new packaging and the height and width were the same. I don't see why they can't just do this, a manual could fit fine in a package like that.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81


<< I'm just afraid that with all the Nintendo babies growing up now and buying PC's, that us first generation of PC gamers have been overlooked by game companies. >>

Exactly. It's already happening, judging by the "shaft me, I don't care" attitude in this generation.
 

DefRef

Diamond Member
Nov 9, 2000
4,041
1
81
The new small boxes are 5-1/4" x 7-1/2" x 1-1/4" (WxHxD) for 49.21875 cu. in of space. The standard old size was 8" x 9-1/2" x 1-7/8" (142.5 cu. in.) That was almost three times as much room, but how many games actually NEED that much space?

The largest game manuals that I've got handy are Myth 2, which is the exact same size as the small boxes, but has a keyboard shortcut card thats bigger; Birth of the Federation, 5-1/2 x 8-1/2, 156 pages; and Alpha Centauri, 5-1/2" x 7", 250 pages, meaning that with minor reductions in book size or a 1/4" wider box, they'd still fit. Now, Homeworld: Cataclysm is 7" x 9", 150 pages which actually fills a big box.

Grabbing a stack of manuals at random, UT, RtCW, SW: Racer and Jedi Knight would fit the new boxes, but B&W, Messiah, Deus Ex, System Shock 2, Omikron and AOE2 are all a bit too large, but many of the manuals could be redisgned to fit easily. (Deus Ex is 3/8" too wide and 5/8" too tall, but only 22 pages.) Once a uniform smaller size is determined, manuals will fit fine.

I don't get the elitist "You people who play consoles are too stupid to understand the complexities of the mighty PC!" trash talk. A LOT of people don't want to have to read a novel to play a GAME! In fact, the limitations of the typical console controller forces designers to cut the interface to what's REALLY necessary. Bad PC games have 30 keys bound to different functions. What fun is that?

Boxes should be as large as they NEED to be and no larger. If the Special Edition of "Homos of Meat and Trash Chic LXIX" comes with a pewter figurine, a magic spell casting poncho and a jar of elvish nacho dip, then I don't care if it comes in a box larger than the one your refrigerator came in, just don't demand that ALL games come that way.