- Jul 7, 2008
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Sometimes UE3 shadows look extremely "jagged", and it occurs almost exclusively on character's faces. (At least, that's where it's the most obvious.) It happened a couple months ago while I was playing Spec Ops: The Line, and here it is again in Bioshock Infinite, rearing it's ugly head:
What's wrong with her cheek?
I don't have Spec Ops: The Line installed right now, and this isn't my screenshot. However, if you look closely at the right side of his face, you can see the jagged shadow-lines just to the right of his nose:
The odd thing is, when I first played Spec Ops on release (almost a year ago), I don't think I noticed any jaggy shadows at all. When I fired up the game for a second playthrough, just a couple months ago, the awful shadowing stood out to me in a big way. Half the time when I looked at Walker's face, there was a big sewer-grate pattern plastered on him. Now it's happening again with Elizabeth.
Did an AMD driver update make Unreal shadows look crappier, or something? Or am I just being OCD? Can someone give me a sanity check
What's wrong with her cheek?
I don't have Spec Ops: The Line installed right now, and this isn't my screenshot. However, if you look closely at the right side of his face, you can see the jagged shadow-lines just to the right of his nose:

The odd thing is, when I first played Spec Ops on release (almost a year ago), I don't think I noticed any jaggy shadows at all. When I fired up the game for a second playthrough, just a couple months ago, the awful shadowing stood out to me in a big way. Half the time when I looked at Walker's face, there was a big sewer-grate pattern plastered on him. Now it's happening again with Elizabeth.
Did an AMD driver update make Unreal shadows look crappier, or something? Or am I just being OCD? Can someone give me a sanity check