Live For Windows is, for lack of a better term, an atrocity. It is a terrorist act. It's been a LONG time since I've seen such an unnecessary, clunky, poorly integrated interface. It's free, but I don't let people on the street give me free
feces, and I don't want Microsoft to give me this shit either, free or not. It's like getting Ebola for free. Who would be enthusiastic?
With Gears of War for windows, I had to create a Live account before I could save my SINGLE PLAYER PROGRESS. Never mind the game doesn't even have a proper quicksave function - to save progress at all. If my connection is down for some reason? No progression.
I don't think Microsoft understands that PC Gamers don't want to interact with those console-only troglodytes. They're unevolved pedestrians, a lower caste.
They are like chimpanzees. I think Microsoft also understands that they can drag us kicking and screaming onto live for at least a portion of the titles we want to play, because they have a monopoly.
Originally posted by: MarcVenice
What a bunch of whining. I don't have exact figures, but 100's of thousands, if not a million or more people pay for Live Gold for the Xbox 360, why would it be so ridiculous for pc-gamers to do the same ? I own several Live titels btw, like halo 2, shadowrun, Juiced 2: Hin, Viva Pinata, and some more I probably forgot. With some games you also get a free months Gold trial. And if you don't like, you just use Silver, which basicaly let's you do everything you need. You can still play with friends, it's just a little hard to organize though.
It's pretty well known that people who cross platform across the PC and consoles are pretty well rounded, clear-thinking gamers. Console only "enthusiasts" are obviously mentally deficient.
Furthermore, on the Xbox/360, Live is *integrated* into the titles. Live for Windows reminds me more of a Remora, that parasitic fish that latches on to sharks and whales and sucks their blood for sustenance. It's there, like a tumor, badly out of place in a product that doesn't need it. The PC was doing better than Consoles with Multiplayer before Live came along, and it's still doing better than Live for Windows does now. The only argument I can really put in Live's favor is that it does make the multiplayer experience on Microsoft's console platform damn good, close to ideal. If we could get that kind of consistency on the PC, it would be nice, but considering the diversity of developers and publishers with no one controlling the hardware, I don't see that happening. As it is, the de-facto standard of each game producing its own server/client system in one package is ideal. If you have something that can process the data fast enough, you have multiplayer. Other than that, you're not restricted.