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What's the proper way to set up a second card for PhysX?

For what program may I ask?

It's not like there's anything to use that with. It's just a checklist feature for now.
 
Originally posted by: firewolfsm
For what program may I ask?

It's not like there's anything to use that with. It's just a checklist feature for now.

Yes but IMO it's better to make use of outdated cards rather than get rid of them. I applaud Nvidia for this, even if the practical use of PhysX is near non existent atm.

OP. I think all you need do is put your new card and the 8800GT in a secondary PCI-E slot, install drivers and off you go. No need for SLI bridge and you may need to set which card does the PhysX in the Control panel.
 
Originally posted by: Sylvanas
OP. I think all you need do is put your new card and the 8800GT in a secondary PCI-E slot, install drivers and off you go. No need for SLI bridge and you may need to set which card does the PhysX in the Control panel.

That's pretty much it. Have your monitor plugged into your better card. Make sure both cards have the PCIe power plugs connected. No need for SLI bridge. Install latest drivers (186.08 beta or something, 185.85 WHQL are crappy). Go into NVIDIA control panel and set PhysX to old card.
 
Originally posted by: Sylvanas
Originally posted by: firewolfsm
For what program may I ask?

It's not like there's anything to use that with. It's just a checklist feature for now.

Yes but IMO it's better to make use of outdated cards rather than get rid of them. I applaud Nvidia for this, even if the practical use of PhysX is near non existent atm.

OP. I think all you need do is put your new card and the 8800GT in a secondary PCI-E slot, install drivers and off you go. No need for SLI bridge and you may need to set which card does the PhysX in the Control panel.

I'm getting Cryostasis free from eVGA and my friend told me his GTX 295 got a good work out so I thought I would be proactive and use my old 8800 GT.
 
Originally posted by: Zap
Originally posted by: Sylvanas
OP. I think all you need do is put your new card and the 8800GT in a secondary PCI-E slot, install drivers and off you go. No need for SLI bridge and you may need to set which card does the PhysX in the Control panel.

That's pretty much it. Have your monitor plugged into your better card. Make sure both cards have the PCIe power plugs connected. No need for SLI bridge. Install latest drivers (186.08 beta or something, 185.85 WHQL are crappy). Go into NVIDIA control panel and set PhysX to old card.

Thanks for your guidance. How are the 185.50 WHQL driver's? I think the current verision that came out May 6 was the first to add support to the GTX 275, would I be fine with a previous version, like one approved for 3D Mark Vantage?
 
Originally posted by: OCguy
Originally posted by: firewolfsm
For what program may I ask?

It's not like there's anything to use that with. It's just a checklist feature for now.

😕

Lol, someone is either a major ATI fanboy, or is just clueless.

Physx enabled games:

* 2 Days to Vegas
* Adrenalin 2: Rush Hour
* Age of Empires III
* Alpha Prime
* APB
* Auto Assault
* Backbreaker
* B.A.S.E. Jumping
* Bet on Soldier: Blackout Saigon
* Bet on Soldier: Blood of Sahara
* Bet on Soldier: Blood Sport
* Beowulf: The Game
* Bladestorm: The Hundred Years' War
* Brothers in Arms: Hell's Highway
* Captain Blood
* CellFactor: Combat Training
* CellFactor: Revolution
* City of Villains
* Crazy Machines 2
* Cryostasis: Sleep of Reason
* Dark Physics
* Desert Diner
* Dragonshard
* Dusk 12
* Empire Above All
* Empire Earth III
* Entropia Universe
* Fallen Earth
* Frontlines: Fuel of War
* Fury
* Gears of War
* Gears of War 2
* Race Driver: Grid
* Gluk'Oza: Action
* GooBall
* Gothic 3
* Gunship Apocalypse
* Heavy Rain
* Hero's Journey
* Hour of Victory
* Huxley
* iFluid
* Infernal
* Inhabited island: Prisoner of Power
* Joint Task Force
* Kran Simulator 2009
* Kuma\War
* Magic Ball 3
* Mafia 2
* Mass Effect
* Medal of Honor: Airborne
* Metro 2033
* Mirror's Edge
* Mobile Suit Gundam: Crossfire
* Monster Madness: Battle for Suburbia
* Monster Truck Maniax
* Myst Online: Uru Live
* Nights: Journey of Dreams
* Nurien
* Open Fire (and its successor, Open Fire Gold)
* Paragraph 78
* Pirates of the Burning Sea
* Prince of Persia
* PT Boats: Knights of the Sea
* Rail Simulator
* Red Steel
* Rise of Nations: Rise of Legends
* Robert Ludlum's The Bourne Conspiracy
* Roboblitz
* Sacred 2
* Shadowgrounds: Survivor
* Sherlock Holmes: The Awakened
* Showdown: Scorpion
* Silverfall
* Sovereign Symphony
* Sonic and the Black Knight
* Sonic and the Secret Rings
* Speedball 2
* Stoked Rider: Alaska Alien
* Switchball
* Tension
* The Hunt
* The Stalin Subway
* Tom Clancy's Ghost Recon Advanced Warfighter
* Tom Clancy's Ghost Recon Advanced Warfighter 2
* Tom Clancy's Rainbow Six: Vegas
* Tom Clancy's Splinter Cell: Double Agent
* Tortuga: Two Treasures
* Two Worlds
* Ultra Tubes
* Unreal Tournament 3
* Unreal Tournament 3: Extreme Physics Mod
* Valkyria Chronicles
* Warfare
* Warmonger: Operation Downtown Destruction
* W.E.L.L. Online
* Winterheart's Guild
* WorldShift


http://hardforum.com/showthread.php?t=1141844
http://www.nzone.com/object/nzone_physxgames_home.html
http://en.wikipedia.org/wiki/PhysX
 
They're not all PhysX games, most are just games in the TWIMTBP campaign and offer no PhysX acceleration whatsoever, however they may be 'capable' of doing so (big deal :/ )
 
Originally posted by: Kakkoii
Originally posted by: Sylvanas
They're not all PhysX games, most are just games in the TWIMTBP campaign and offer no PhysX acceleration whatsoever, however they may be 'capable' of doing so (big deal :/ )

Almost all of them utilize PhysX in at least one way.

What your talking about is this list which is much larger:

http://www.nzone.com/object/nz...twimtbp_gameslist.html

Mass Effect and Gears of War are one example. They do not use PhysX but because it is a UE3 engine there is the support there for the developer if they choose to implement it- however they haven't.
 
Originally posted by: 1ManArmY
Originally posted by: Sylvanas
Originally posted by: firewolfsm
For what program may I ask?

It's not like there's anything to use that with. It's just a checklist feature for now.

Yes but IMO it's better to make use of outdated cards rather than get rid of them. I applaud Nvidia for this, even if the practical use of PhysX is near non existent atm.

OP. I think all you need do is put your new card and the 8800GT in a secondary PCI-E slot, install drivers and off you go. No need for SLI bridge and you may need to set which card does the PhysX in the Control panel.

I'm getting Cryostasis free from eVGA and my friend told me his GTX 295 got a good work out so I thought I would be proactive and use my old 8800 GT.

I installed my 8800 GT as my dedicated PHYSX card and Vista 64 wanted to install some standard VGA drivers even though I already had the nvidia driver's 182.50 installed for my GTX275. I set up the 8800 GT as the physx card but Vista still wanted drivers. Is it going to hurt anything if I allow Vista to install the standard VGA drivers for the 8800 GT?
 
Originally posted by: Sylvanas
They're not all PhysX games, most are just games in the TWIMTBP campaign and offer no PhysX acceleration whatsoever, however they may be 'capable' of doing so (big deal :/ )

Not all of them are even PC games...
 
Wasn't there an anandtech article that basically concludes that phys-x is mainly marketing hype and that few games have implemented it well with most of these games not even worth playing. . . .
 
Originally posted by: Sylvanas
Originally posted by: Kakkoii
Originally posted by: Sylvanas
They're not all PhysX games, most are just games in the TWIMTBP campaign and offer no PhysX acceleration whatsoever, however they may be 'capable' of doing so (big deal :/ )

Almost all of them utilize PhysX in at least one way.

What your talking about is this list which is much larger:

http://www.nzone.com/object/nz...twimtbp_gameslist.html

Mass Effect and Gears of War are one example. They do not use PhysX but because it is a UE3 engine there is the support there for the developer if they choose to implement it- however they haven't.

Both of those games use PhysX.
 
those ARE all physX games... but they include the CPU ONLY version of physX and have no GPU acceleration capabilities...
there are about FIVE physX GPU capable games out there.

If you are going to play one of them, then simply install the latest nvidia driver, and then go into the driver control panel and change your physX configuration in it.

You can run physX and regular GPU processing on the same single GPU...
So that means you can safely sell the older card on ebay...

If you wanna keep it though, go ahead and use it as a secondary physX card.
 
Originally posted by: taltamir
those ARE all physX games... but they include the CPU ONLY version of physX and have no GPU acceleration capabilities...
there are about FIVE physX GPU capable games out there.

If you are going to play one of them, then simply install the latest nvidia driver, and then go into the driver control panel and change your physX configuration in it.

You can run physX and regular GPU processing on the same single GPU...
So that means you can safely sell the older card on ebay...

If you wanna keep it though, go ahead and use it as a secondary physX card.

sounds good to me, instead of placing the card in a box in the closet since I was getting Cryostasis for free I might as well use it. When I'm done with the game I might remove it if the benefit no longer exists.
 
Originally posted by: aka1nas
Originally posted by: Sylvanas
Originally posted by: Kakkoii
Originally posted by: Sylvanas
They're not all PhysX games, most are just games in the TWIMTBP campaign and offer no PhysX acceleration whatsoever, however they may be 'capable' of doing so (big deal :/ )

Almost all of them utilize PhysX in at least one way.

What your talking about is this list which is much larger:

http://www.nzone.com/object/nz...twimtbp_gameslist.html

Mass Effect and Gears of War are one example. They do not use PhysX but because it is a UE3 engine there is the support there for the developer if they choose to implement it- however they haven't.

Both of those games use PhysX.

The PhysX variable is present in the .ini but does absolutely nothing. UT3 is the only current UE3 engine title to get full PhysX.
 
Originally posted by: aka1nas
Mass Effect definitely uses software PhysX for the Mako as well as crates, etc.

Granted, It may do in software (CPU) mode, but then who cares since that'll run even on an Athlon XP CPU nothing special about PhysX acceleration or added effects here. I guess what I'm getting at is that theres no hardware or special effects in use that otherwise wouldn't be present without a PhysX card as it need to be specifically enabled by the developer. 🙁
 
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