MercenaryForHire
Lifer
- Jan 31, 2002
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Originally posted by: GOREGRINDER
i call BS ALL bumpmapping is DISABLED in those screenshots,....and look at the texture quality on the weapon model to say the least,let alone the enemy detail,and wall texture aspect......thats more quake2 in 640x480 type quality settings
Originally posted by: TSS
havent tried yet, afraid my geforce 4 ti4600 will kill overif there was a demo out i would try.
i did finish doom 3 on it. everything on low, 1024 x 768 res and it ran like 25-26 fps average. played fine as long as there where no hordes of monsters (not counting the spider thingys) on my screen. funny thing is, if i was willing to accept a 12 fps average, with dips to 3, i could play on ultra qualityjust loaded everything into my RAM. and about 500 more megs o pagefile. but it ran.
Originally posted by: 1Dark1Sharigan1
Originally posted by: GOREGRINDER
i call BS ALL bumpmapping is DISABLED in those screenshots,....and look at the texture quality on the weapon model to say the least,let alone the enemy detail,and wall texture aspect......thats more quake2 in 640x480 type quality settings
Yeah those shots are def. not 1024x768 HQ all settings and 2xAA . . .
Just compare these shots to the one on his 9700 Pro: (These shots are actually @ 1024x768 2xAA HQ all settings)
Shot 1
Shot 2
Shot 3
Anyway, oldest card I used was and still is a 6800GT . . . it played Quake 4 @ 1600x1200 HQ 0xAA/8xAF pretty well . . .
And yeah AA isn't very important in Quake 4 just like doom because many of the scenes are very dark so naturally there isn't that much aliasing to begin with; resolution is far more important to image quality with the Doom III engine than AA . . .
i.e. 1600x1200 0xAA > 1280x1024 4xAA > 1280x1024 0xAA > 1024x768 4xAA and so on . . . (yes 4xTRSAA improves things a little but not enough to justify the performance difference let along make up for the jump in image quality you get from increasing the resolution)
Of course that would probably change if you used something crazy like SLI 16xSSAA but well that would be nuts . . .![]()
Originally posted by: Noid
I'd like to dump my console log for you guys.
Q3 had a command to dump the console, but I dont remember what that was.
Anyway I looked in there for errors but didnt see any.
Maybe the 9700pro cant render the bitmaps your card does ....
The screenshot.tga files aren't capturing the gamma correctly.
I cant get a good bright gun screenshot like yours.
Anyway, I'll capture another when I see your enemy in your screenshot.
My Gimp.JPG's seem to be much smaller also.
I'm using 85% image quality.
Originally posted by: 1Dark1Sharigan1
Originally posted by: Noid
I'd like to dump my console log for you guys.
Q3 had a command to dump the console, but I dont remember what that was.
Anyway I looked in there for errors but didnt see any.
Maybe the 9700pro cant render the bitmaps your card does ....
The screenshot.tga files aren't capturing the gamma correctly.
I cant get a good bright gun screenshot like yours.
Anyway, I'll capture another when I see your enemy in your screenshot.
My Gimp.JPG's seem to be much smaller also.
I'm using 85% image quality.
Hmm I don't think it has to do with rendering capabilities since the 9700 Pro is DirectX 9.0 SM 2.0 card and thus would support normal mapping (i.e. environment bump mapping) . . . (note this is listed on ATI's website)
As for image quality I only used quality "8" when I saved the pics in photoshop (the highest quality level is "12") so I don't think it has to do with that.
The main reason I don't think those screens are HQ is because the texture resolution on that gun especially is very low as well as the other textures in that scene . . .
Originally posted by: Noid
Q4 uses OGL
Originally posted by: Noid
I just set it to Ultra and the gun still looks like it does.
There is the difference I bet, some tweeked config file that sarifices effects for framerate.Originally posted by: Noid
shot00003.jpg
shot00005.jpg
shot00006.jpg
My 9700pro screenshots for you.
Playing with one of the enemy.
These are at ...
10x7
ATi Cat 5.8's OGL settings on HQ
Game settings at HQ, AA x2, with ALL the advanced options YES (execpt VS)
I use some game config settings too.
Same hereOriginally posted by: raystorm
I won't upgrade because of 2 games but it looks like I'm beginning to see the end of the 9800's use for modern games. Hey..over 2 and half years with the same card.. best videocard purchase I have ever made! ...sorry to get off topic.
Originally posted by: TheSnowman
There is the difference I bet, some tweeked config file that sarifices effects for framerate.Originally posted by: Noid
shot00003.jpg
shot00005.jpg
shot00006.jpg
My 9700pro screenshots for you.
Playing with one of the enemy.
These are at ...
10x7
ATi Cat 5.8's OGL settings on HQ
Game settings at HQ, AA x2, with ALL the advanced options YES (execpt VS)
I use some game config settings too.
Originally posted by: Noid
qqqqOriginally posted by: TheSnowman
There is the difference I bet, some tweeked config file that sarifices effects for framerate.Originally posted by: Noid
shot00003.jpg
shot00005.jpg
shot00006.jpg
My 9700pro screenshots for you.
Playing with one of the enemy.
These are at ...
10x7
ATi Cat 5.8's OGL settings on HQ
Game settings at HQ, AA x2, with ALL the advanced options YES (execpt VS)
I use some game config settings too.
No. Here's my tweaks....
seta com_showFPS 1
seta com_allowConsole 1
seta image_useCache 1
seta image_cacheMegs 128
seta image_cacheMinK 3072
Quake is disabling bitmaps on any setting higher that Low Quality.
Oddly enough ... Look at my "Low Quality" LQ10x7 screenshot here ...
Game settings
LQ, 10x7, All Options ON (noVS), AA x2
Hardly looks low quality to me.
I bet a patch will be issued for this...
My timedemo renders 3142 frames at 48.9 seconds at a 64.2 frame rate at this setting.
Originally posted by: cevilgenius
I haven't enjoyed Quake 4 yet. For DM, I prefer UT2004. It's the ony DM worth playing anyway.
Norm