Whats the oldest video card you've enjoyed Quake 4 with?

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1Dark1Sharigan1

Golden Member
Oct 5, 2005
1,466
0
0
Originally posted by: GOREGRINDER
i call BS ALL bumpmapping is DISABLED in those screenshots,....and look at the texture quality on the weapon model to say the least,let alone the enemy detail,and wall texture aspect......thats more quake2 in 640x480 type quality settings

Yeah those shots are def. not 1024x768 HQ all settings and 2xAA . . .

Just compare these shots to the one on his 9700 Pro: (These shots are actually @ 1024x768 2xAA HQ all settings ;))

Shot 1

Shot 2

Shot 3

Anyway, oldest card I used was and still is a 6800GT . . . it played Quake 4 @ 1600x1200 HQ 0xAA/8xAF pretty well . . .

And yeah AA isn't very important in Quake 4 just like doom because many of the scenes are very dark so naturally there isn't that much aliasing to begin with; resolution is far more important to image quality with the Doom III engine than AA . . .

i.e. 1600x1200 0xAA > 1280x1024 4xAA > 1280x1024 0xAA > 1024x768 4xAA and so on . . . (yes 4xTRSAA improves things a little but not enough to justify the performance difference let along make up for the jump in image quality you get from increasing the resolution)

Of course that would probably change if you used something crazy like SLI 16xSSAA but well that would be nuts . . . ;)
 

thecoolnessrune

Diamond Member
Jun 8, 2005
9,673
583
126
Originally posted by: TSS
havent tried yet, afraid my geforce 4 ti4600 will kill over :p if there was a demo out i would try.

i did finish doom 3 on it. everything on low, 1024 x 768 res and it ran like 25-26 fps average. played fine as long as there where no hordes of monsters (not counting the spider thingys) on my screen. funny thing is, if i was willing to accept a 12 fps average, with dips to 3, i could play on ultra quality :p just loaded everything into my RAM. and about 500 more megs o pagefile. but it ran.

At least you aint usin the dreaded GeForce 4 MX. These things are less powerful than GeForce 2s. It just sucks
 

gxsaurav

Member
Nov 30, 2003
170
0
0
I think i have the oldest playable card here

I compleated the game, at 800X600, 2XQ AA & Medium quality settings, a lot of optimisations (cachemegs, mink etc) on my Geforce FX 5900XT with 128 MB RAM, with 1 GB RAM & Pentium 4 3.06 GHz, it worked fine, giving playable frames rates everywhere, the lowest i got were 7 frames in the construction zone level. Without optimisations it used to work as hell, but after that, it wokred fine, with almost same quality
 

CKTurbo128

Platinum Member
May 8, 2002
2,702
1
81
I think I have you all beat. While I played the first half of Quake 4 on my trusty Radeon X850 XT (at 1600x1200, high quality, all effects on, 2xAA), I had to play the second half of the game on an nForce 2 integrated GeForce 440 MX GPU in a secondary rig, since my main rig was out of service for a week. With the integrated GeForce 440 MX (at 640x480, low quality, no effects on). It was playable (somewhat), but definately not pretty at all. :Q
 

Noid

Platinum Member
Sep 20, 2000
2,390
193
106
Originally posted by: 1Dark1Sharigan1
Originally posted by: GOREGRINDER
i call BS ALL bumpmapping is DISABLED in those screenshots,....and look at the texture quality on the weapon model to say the least,let alone the enemy detail,and wall texture aspect......thats more quake2 in 640x480 type quality settings

Yeah those shots are def. not 1024x768 HQ all settings and 2xAA . . .

Just compare these shots to the one on his 9700 Pro: (These shots are actually @ 1024x768 2xAA HQ all settings ;))

Shot 1

Shot 2

Shot 3

Anyway, oldest card I used was and still is a 6800GT . . . it played Quake 4 @ 1600x1200 HQ 0xAA/8xAF pretty well . . .

And yeah AA isn't very important in Quake 4 just like doom because many of the scenes are very dark so naturally there isn't that much aliasing to begin with; resolution is far more important to image quality with the Doom III engine than AA . . .

i.e. 1600x1200 0xAA > 1280x1024 4xAA > 1280x1024 0xAA > 1024x768 4xAA and so on . . . (yes 4xTRSAA improves things a little but not enough to justify the performance difference let along make up for the jump in image quality you get from increasing the resolution)

Of course that would probably change if you used something crazy like SLI 16xSSAA but well that would be nuts . . . ;)

Dunno what to say.
I deleted my q4config.cfg just to make sure.

I'd like to dump my console log for you guys.
Q3 had a command to dump the console, but I dont remember what that was.
Anyway I looked in there for errors but didnt see any.
I did see that the game thinks my card has 64mb memory, when it has 125.
Maybe the 9700pro cant render the bitmaps your card does ....

The screenshot.tga files aren't capturing the gamma correctly.
I cant get a good bright gun screenshot like yours.
Anyway, I'll capture another when I see your enemy in your screenshot.
My Gimp.JPG's seem to be much smaller also.
I'm using 85% image quality.
Anyone know if Q4 has a screenshotjpg command like Q3?
 

1Dark1Sharigan1

Golden Member
Oct 5, 2005
1,466
0
0
Originally posted by: Noid
I'd like to dump my console log for you guys.
Q3 had a command to dump the console, but I dont remember what that was.
Anyway I looked in there for errors but didnt see any.
Maybe the 9700pro cant render the bitmaps your card does ....

The screenshot.tga files aren't capturing the gamma correctly.
I cant get a good bright gun screenshot like yours.
Anyway, I'll capture another when I see your enemy in your screenshot.
My Gimp.JPG's seem to be much smaller also.
I'm using 85% image quality.

Hmm I don't think it has to do with rendering capabilities since the 9700 Pro is DirectX 9.0 SM 2.0 card and thus would support normal mapping (i.e. environment bump mapping) . . . (note this is listed on ATI's website)

As for image quality I only used quality "8" when I saved the pics in photoshop (the highest quality level is "12") so I don't think it has to do with that.

The main reason I don't think those screens are HQ is because the texture resolution on that gun especially is very low as well as the other textures in that scene . . .
 

Noid

Platinum Member
Sep 20, 2000
2,390
193
106
Originally posted by: 1Dark1Sharigan1
Originally posted by: Noid
I'd like to dump my console log for you guys.
Q3 had a command to dump the console, but I dont remember what that was.
Anyway I looked in there for errors but didnt see any.
Maybe the 9700pro cant render the bitmaps your card does ....

The screenshot.tga files aren't capturing the gamma correctly.
I cant get a good bright gun screenshot like yours.
Anyway, I'll capture another when I see your enemy in your screenshot.
My Gimp.JPG's seem to be much smaller also.
I'm using 85% image quality.

Hmm I don't think it has to do with rendering capabilities since the 9700 Pro is DirectX 9.0 SM 2.0 card and thus would support normal mapping (i.e. environment bump mapping) . . . (note this is listed on ATI's website)

As for image quality I only used quality "8" when I saved the pics in photoshop (the highest quality level is "12") so I don't think it has to do with that.

The main reason I don't think those screens are HQ is because the texture resolution on that gun especially is very low as well as the other textures in that scene . . .

Q4 uses OGL
It may be a driver issue.
 

Noid

Platinum Member
Sep 20, 2000
2,390
193
106
I'm not looking into this any father.
I just set it to Ultra and the gun still looks like it does.
Besides, you seem to be giving me crap anyway.
 

w00t

Diamond Member
Nov 5, 2004
5,545
0
0
X800XL runs great at 1024x768 forgot what settings but smooth as butter :) cant wait for a new monitor
 

GOREGRINDER

Senior member
Oct 31, 2005
382
0
0
bumpmapping is disabled,....you may wanna check it in advanced options again and set to "YES"

if you do have it enabled then i guess we see how ATI boosted opengl performance :p (haha,j/k no flame war)
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
0
Originally posted by: Noid
shot00003.jpg
shot00005.jpg
shot00006.jpg

My 9700pro screenshots for you. :p
Playing with one of the enemy.

These are at ...

10x7
ATi Cat 5.8's OGL settings on HQ
Game settings at HQ, AA x2, with ALL the advanced options YES (execpt VS)
I use some game config settings too.
There is the difference I bet, some tweeked config file that sarifices effects for framerate.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: raystorm
I won't upgrade because of 2 games but it looks like I'm beginning to see the end of the 9800's use for modern games. Hey..over 2 and half years with the same card.. best videocard purchase I have ever made! ...sorry to get off topic.
Same here :)
I'm actually using a 9800 non pro. My wife's 9700 non pro was purchased 2.5 yrs ago this month for $232. It might hit 3 yrs before I upgrade it. I can only hope the next upgrade will last as long! :heart: 9700/9800
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
FX5700 - well, actually, I'm using it for Quake4. Runs fine when set to low res - definitely enjoyable.
GF4-MX nForce2 integrated - kinda sucky. Actually, very sucky. Any action at all causes major slowdowns.

This was all on an AXP 2500+ with 512mb of RAM. I'm feeling kind of stupid having the worst video card in the joint...

-Erwos
 

SPARTAN VI

Senior member
Oct 13, 2005
803
0
76
Played Doom3 on a 9200SE w/ a P4 1.5GHz Everything at the lowest of the low, it worked.
 

Noid

Platinum Member
Sep 20, 2000
2,390
193
106
qqqq
Originally posted by: TheSnowman
Originally posted by: Noid
shot00003.jpg
shot00005.jpg
shot00006.jpg

My 9700pro screenshots for you. :p
Playing with one of the enemy.

These are at ...

10x7
ATi Cat 5.8's OGL settings on HQ
Game settings at HQ, AA x2, with ALL the advanced options YES (execpt VS)
I use some game config settings too.
There is the difference I bet, some tweeked config file that sarifices effects for framerate.

No. Here's my tweaks....

seta com_showFPS 1
seta com_allowConsole 1
seta image_useCache 1
seta image_cacheMegs 128
seta image_cacheMinK 3072

Quake is disabling bitmaps on any setting higher that Low Quality.

Oddly enough ... Look at my "Low Quality" LQ10x7 screenshot here ...

Game settings
LQ, 10x7, All Options ON (noVS), AA x2

Hardly looks low quality to me.
I bet a patch will be issued for this...

My timedemo renders 3142 frames at 48.9 seconds at a 64.2 frame rate at this setting.
 

imported_Rampage

Senior member
Jun 6, 2005
935
0
0
Originally posted by: Noid
qqqq
Originally posted by: TheSnowman
Originally posted by: Noid
shot00003.jpg
shot00005.jpg
shot00006.jpg

My 9700pro screenshots for you. :p
Playing with one of the enemy.

These are at ...

10x7
ATi Cat 5.8's OGL settings on HQ
Game settings at HQ, AA x2, with ALL the advanced options YES (execpt VS)
I use some game config settings too.
There is the difference I bet, some tweeked config file that sarifices effects for framerate.

No. Here's my tweaks....

seta com_showFPS 1
seta com_allowConsole 1
seta image_useCache 1
seta image_cacheMegs 128
seta image_cacheMinK 3072

Quake is disabling bitmaps on any setting higher that Low Quality.

Oddly enough ... Look at my "Low Quality" LQ10x7 screenshot here ...

Game settings
LQ, 10x7, All Options ON (noVS), AA x2

Hardly looks low quality to me.
I bet a patch will be issued for this...

My timedemo renders 3142 frames at 48.9 seconds at a 64.2 frame rate at this setting.

Try some older ATI drivers.
 

VERTIGGO

Senior member
Apr 29, 2005
826
0
76
Originally posted by: cevilgenius
I haven't enjoyed Quake 4 yet. For DM, I prefer UT2004. It's the ony DM worth playing anyway.

Norm

while we're on the topic of tangents, I'm still a hardcore Soldier of Fortune 2 fragfester:beer: