What's the max amount of input lag that you don't find unacceptable?

What's the maximum amount of input lag you find acceptable?

  • [0, 17) ms

  • [17, 20] ms

  • (20, 24] ms

  • (24, 30] ms

  • (30, 35] ms

  • (35, 40] ms

  • (40, 48] ms

  • (48, 68] ms

  • (72, 100] ms

  • (100, oo) ms


Results are only viewable after voting.

Anarchist420

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Feb 13, 2010
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I'd say not more than 22ms, so that's why I don't play games much anymore in addition to my monitor not having an RGB LED. Aero Desktop lag sucks ass compared to not having vsync on.

With the poll, the number of ms includes everything that contributes to input lag, not just the display.
 
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OVerLoRDI

Diamond Member
Jan 22, 2006
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I really don't have a good way to measure my systems complete input lag, but I do know that I am very sensitive to input lag. What ruined a lot of console gaming for me was the fact that lots of HDTVs have monumental input lag on them. This might not be the case anymore, but the TVs I have used in the past left me unimpressed. Typical computer TN displays don't bother me too much, but I still immediately feel the difference going from them to my CRT or vice versa.
 

greenhawk

Platinum Member
Feb 23, 2011
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Hard to say as not able to measure it accuratly.

That being said, a game that puts in extra input lag (for realisum or some other reason) just turns me off regardless of what montor setup that is being used.
 

gorobei

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Jan 7, 2007
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meaningless poll and meaningless values.

1) unless you actually measure your monitor's input lag with another crt in clone mode, probably 99% of the people here have no idea what their input lag is. unless they have access to other monitors of known lag values, any opinion of acceptable lag is pure conjecture.

2) all lag is can only translate into the monitor being 1, 2, 3, 4, etc frames behind the input signal. that means at 60hz refresh you can only have 0ms, 17ms, 34ms, 51ms etc lag.

3) monitor manufacturers only list response time(which is meaningless) so any input lag measurement comes from review sites which dont follow up on hard/firmware updates to the model. the dell 2408wfp rev a00 was reviewed by tft central with a 3 frame input lag. i tested my 2408 a01 and got 1 to 2 frames of lag (50% of the time 1 frame, 50% 2 frames). so what lag should be listed: 1 frame-17ms, 2 frames-34ms, avg frames-25ms?

TN panels benefit from on average faster response times, so they need less compensation delay to counter pixel artifacts from fast movement, but most of the time there is less compensation processing because they are cheap monitors and it isnt worth it to put better circuits inside.
 
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Ben90

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Jun 14, 2009
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2) all lag is can only translate into the monitor being 1, 2, 3, 4, etc frames behind the input signal. that means at 60hz refresh you can only have 0ms, 17ms, 34ms, 51ms etc lag.
This statement only works with Vsync enabled. I'd say a measurable percentage of us don't run with Vsync.
 

gorobei

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Jan 7, 2007
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This statement only works with Vsync enabled. I'd say a measurable percentage of us don't run with Vsync.

vsync only affects the card output, monitor can still only display on 1/60 interval. lag is purely a function of monitor.
 

Ben90

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Jun 14, 2009
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vsync only affects the card output, monitor can still only display on 1/60 interval. lag is purely a function of monitor.
Perhaps I was a little too fast and cryptic with mentioning Vsync as why delays can be measured in smaller increments than 1000/Hz milliseconds. It was mostly a means to an end, but I should have been a little more clear.
3) monitor manufacturers only list response time(which is meaningless) so any input lag measurement comes from review sites which dont follow up on hard/firmware updates to the model. the dell 2408wfp rev a00 was reviewed by tft central with a 3 frame input lag. i tested my 2408 a01 and got 1 to 2 frames of lag (50% of the time 1 frame, 50% 2 frames). so what lag should be listed: 1 frame-17ms, 2 frames-34ms, avg frames-25ms?
The deviation of 1 or 2 frames from your monitor is proof of why input delay isn't as course a number as 1000/Hz. The actual number needs either a few hundred still pictures to deduce an accurate average, or a very high speed motion video. Your monitor needs somewhere between 17ms and 34ms to process a frames input. Not either 17ms or 34ms.
 
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velis

Senior member
Jul 28, 2005
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I'm so troubled to hear that my own reflexes hardly beat a dead horse's whereas my peers have them at superhuman levels :) I must admit I don't detect any lag even on my 27" IPS.
That said, there's so much wrong with this poll that it isn't even funny. See above posts for explanation.
 

keyser fluffy

Junior Member
Sep 30, 2011
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http://www.anandtech.com/show/2803

I don't notice any when v-sync is off on my BenQ G2400WD, but back in the day I could tell 75fps (jerky) from 85fps (smooth) in Quake 2 (I know fps =! input lag.. or does it?! :)) - so it depends. Someone could make an app that adds a set amount of input lag - if you tested on a CRT that would produce a better kind of test.
 

Guovssohas

Member
Sep 30, 2011
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If this is about ping then 100+ is normal to me, probably because i'm 300miles above the arctic circle.
 

Anarchist420

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Feb 13, 2010
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Not sure what you mean by this - Aero shuts down when 3D games (and Blu-ray) are running.
I know that. Using the Aero desktop is laggy compared to the XP desktop which doesn't use vsync.

I don't notice any lag on my monitor with vsync off, but then if it's off, the tearing will bother me. It's damned if I do, damned if I don't.

Perhaps some day someone will invent something that doesn't tear and doesn't add input lag, although some apps allow a 0 or 1 frame flip queue and that helps to a degree. Unfortunately, Aero is not one of them.