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Think of drawing a circle. If you made a program that had a circle 40 pixels wide and 40 pixels tall (a mathematically correct circle) it will look like an oval on any common resolution. Instead a good programmer will draw a circle 40 pixels wide and 30 pixels tall for a resolution with a 4:3 ratio. This is mathematically an oval but appears like a circle since 4:3 distorts things from a true 1:1 ratio. If you are a lazy programmer you leave the program like that. If you are a good programmer you do an if statement.
If resolution is 4:3 then draw a circle that is 40 wide and 30 tall.
else if resolution is 5:4 then draw a circle that is 40 wide and 32 tall.
That way things are never distorted.
In Word or Excel or widows, just use a wider font for the wider ratio. No big deal.
Note: this assumes your monitor is at its default settings and is perfectly calibrated. I know of no one that does that - most people stretch their screen to fill the entire glass - thus it isn't at 4:3 ratio anymore it is more like 4:3.2 ratio or 4:2.9 ratio. So in fact, nearly everyone is distorted at nearly every resolution! >>
Incorrect. A 40x40 pixel square on a 4:3 monitor with a 4:3 resolution will be a perfect square. Create one if Photoshop and you'll see.
However, a 40x40 pixel square on a 4:3 monitor with a 1280x1024 resolution WILL NOT be a perfect square. It will be distorted. Thus it is incorrect to use 1280x1024 on any 4:3 monitor since any images (eg. mom's birthday JPEGs) will be distorted. If somebody doesn't notice it then it's just because they're used to it. Try 1280x960 and you'll instantly notice the difference. Indeed, just scan in any picture and then hold it up to the screen and compare it. AT 1280x1024 the image will be distorted on 4:3 CRT. Then do the same at 1024x768 or 1280x960. Then you'll know what I'm talking about.
Remember though that 1280x1024 is the proper resolution for some LCD monitors. Yes these monitors are actually 5:4 monitors, not 4:3. If you use any 4:3 resolution and fill the screen, then it's gonna be distorted of course.
I'm still surprised there's so much debate about this. Think of it this way. Try putting a square foam peg into a rectangular hole. Yes, you can make it fit, but in order to do it, you have to squish or stretch the peg.
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As for the 1280x1024 setting in particular, I don't think anyone would be able to tell the difference if they weren't trying to. The number of pixels are high enough, and our monitors are big enough that the distortion is very slight. >>
I don't know about that. If I know what a person looks like, if I see a picture of that person on a 4:3 screen set at 1280x1024, I often (but not always) can tell the image is distorted. If I don't know the person I usually won't be able to tell though. With bikes and cars it's even easier, since the wheels will no longer be round. They become ovals. It's pretty obvious once you've had it pointed out to you.
It's particularly annoying to me, because some vid card drivers do not have a 1280x960 setting, and you can't always create one either. 1280x960 is my preferred setting for a 17" monitor. 1400x1050 is my preferred setting for a 19" monitor, but I end up using 1600x1200 most of the time because of the drivers.
Here is a test:
Load up this page of a motorcycle... (An 1100 cc bike is too big for me. Sniff..
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If you're running a 4:3 monitor, try both the 1280x1024 resolution and another resolution at 4:3 (like 1024x768 or 1280x960. At 1280x1024 you see the wheels are slightly oval, and it looks like the picture is squished top to bottom. In other words, it will look like it has been stretched sideways.