- May 8, 2007
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So I bought Oblivion recently and gave it a shot.
First:
I like the big open world
I like the pretty graphics
I like the amount of things to do
BUT
I hate the leveling system (counter intuitive and messy)
I hate the combat system (compared to a M&B it seems surprisingly unpolished)
I hate the lack of danger in the game
I get into the game I get out of the sewers and I just start walking around. Find a wolf... then I find a bandit, go all the way up to Bruma... and find another bandit. That said, I found a number of interesting places along the way, but I'm either to low level or its locked. Whatever Ill come back later.
I start the main quest and go to Kvatch. I notice a neato oblivion gate. I go inside, and it's anything but impressive. It's a string of baddies one after the next who are anything but challenging to fight (and no handicaps aka how the difficulty slider works does not a challenge/fun game make). The atmosphere was nice, the effects were nice, the dialog was excellent, but I did not find the experience in any way climatic.
So I go online to see what the dealio is and discover that the world changes as you level up. Ok no problem Ive had the option to level for a bit and just havent choosen to level up. I gain 6-7 levels and while I noticed a few things change, the thing I noticed the most was that I was better off staying level 1 b/c apparently I was supposed to play this "open" "option oriented" game a very specific way. Oi.
Im about to just toss the game at this point, but I say w/e Ill just fix it by adjusting the difficulty and continue on. Sure the game changed, sure things were different, but now instead of being killed/danger around the corner it was again:
zzz...snore...zzz...snore.
There are some great things about Oblivion, but for such a big $$$ game it seems to leave quite a bit to be desired.
First:
I like the big open world
I like the pretty graphics
I like the amount of things to do
BUT
I hate the leveling system (counter intuitive and messy)
I hate the combat system (compared to a M&B it seems surprisingly unpolished)
I hate the lack of danger in the game
I get into the game I get out of the sewers and I just start walking around. Find a wolf... then I find a bandit, go all the way up to Bruma... and find another bandit. That said, I found a number of interesting places along the way, but I'm either to low level or its locked. Whatever Ill come back later.
I start the main quest and go to Kvatch. I notice a neato oblivion gate. I go inside, and it's anything but impressive. It's a string of baddies one after the next who are anything but challenging to fight (and no handicaps aka how the difficulty slider works does not a challenge/fun game make). The atmosphere was nice, the effects were nice, the dialog was excellent, but I did not find the experience in any way climatic.
So I go online to see what the dealio is and discover that the world changes as you level up. Ok no problem Ive had the option to level for a bit and just havent choosen to level up. I gain 6-7 levels and while I noticed a few things change, the thing I noticed the most was that I was better off staying level 1 b/c apparently I was supposed to play this "open" "option oriented" game a very specific way. Oi.
Im about to just toss the game at this point, but I say w/e Ill just fix it by adjusting the difficulty and continue on. Sure the game changed, sure things were different, but now instead of being killed/danger around the corner it was again:
zzz...snore...zzz...snore.
There are some great things about Oblivion, but for such a big $$$ game it seems to leave quite a bit to be desired.