Originally posted by: ForceCalibur
I dont see how soundcards or TV cards can improve with PCi-express. Sound will always be sound, and the TV will always be the TV.
Originally posted by: ForceCalibur
I dont see how soundcards or TV cards can improve with PCi-express. Sound will always be sound, and the TV will always be the TV.
Originally posted by: gsellis
Originally posted by: ForceCalibur
I dont see how soundcards or TV cards can improve with PCi-express. Sound will always be sound, and the TV will always be the TV.
Don't be so sure on the TV front. You could use both the CPU(s) and the video card to render animation in real-time in HD then send it back to the card to go out to a HDTV. I don't mean playing video, I mean rendering something like a game and then displaying it. That would possibly require that much bandwidth. It is not here yet, but if there is a market and a way...
PCI-e might be able to handle the audio in 1 lane currently. But, we are doing practically nothing in audio. Think of one of those jungle scenes in FarCry. What if they gave it a full jungle experience? 200 tree frogs, 100 birds, the wind in the 200 trees and shrubs, wind on water, waterfalls, etc. Lets add all of these 'voices' and give them a distance, direction and loudness in space around the character. I think we Audio Processor Units now![]()
Originally posted by: gsellis
Originally posted by: ForceCalibur
I dont see how soundcards or TV cards can improve with PCi-express. Sound will always be sound, and the TV will always be the TV.
Don't be so sure on the TV front. You could use both the CPU(s) and the video card to render animation in real-time in HD then send it back to the card to go out to a HDTV. I don't mean playing video, I mean rendering something like a game and then displaying it. That would possibly require that much bandwidth. It is not here yet, but if there is a market and a way...
PCI-e might be able to handle the audio in 1 lane currently. But, we are doing practically nothing in audio. Think of one of those jungle scenes in FarCry. What if they gave it a full jungle experience? 200 tree frogs, 100 birds, the wind in the 200 trees and shrubs, wind on water, waterfalls, etc. Lets add all of these 'voices' and give them a distance, direction and loudness in space around the character. I think we Audio Processor Units now![]()
Just reenforcing ... There is a quote in the introduction to DVInfo.net's audio section that really applies.Originally posted by: Badjokesben
Agreed. I use to be one of those ignorant ones who claimed that audio is a very minor componet of the video game experience. Now I know better.
I shelled out about a grand on audio equipment for my DV camera and I am not done yet. I was going to get 2.1 audio on my new workstation until I realized I might have to force some stuff into 5.1 and Surround headphones are not yet practical (yes, I know about Zalman's, that is why I said itAudio production -- it's 70% of everything you see.
Originally posted by: aka1nas
For GPUs, you would need a video architecture that is made to take advantage of the bandwith of PCIE. Current video cards are designed to avoid using the AGP bus as muc as possible due to the high latencies and relatively slow main memory speeds. Once we start using high bandwith memory at higher speeds, it will be possible to start using it for video purposes.