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RenderMonkey can take all of the parameters for a given vertex or pixel shader effect and turn them into slider controls
that allow an artist or programmer to tweak them in real time.This key feature lets you see the net effects immediately.
It will doubtless help to reduce artist frustration in the gaming universe.
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Now, why would I want that? If I wrote that
GIVEN shader I may as well tweak all the parameters in it without help from ATI.
Better yet.If I'm writing a shader myself this means I allready have all needed software to compile that shader.What the heck
do I need this RenderChimp for?
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Better still, RenderMonkey's ability to understand DX9 High-Level Shader Language, RenderMan, Maya Shading Language
and VEX could also potentially reduce the amount of time movie CG houses need to produce their effects.
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Ha! Four languages out of the box! Now I've seen everything!
Other companys spend years developing some plugin that outputs to one renderer and still can't get it right but ATI, with it's
poor to the core drivers.... I guess they know something everybody else don't.
