<< I disagree with this statement. The FSAA on the V5 is FAR superior to the entire GF2 line. FSAA is NOT useless on the V5, I personally use 4x rather often. It may not be of use in FPS games, but it is simply AMAZING in simulations(flight/racing/sport). And I do not find 4x FSAA to be blurry. Even 2x FSAA is superior to the GF2's 2x2, IMO. >>
I somewhat agree and disagree, but you took my statement the wrong way.
I do agree that the V5 has the best FSAA (capiable of 4x on 5500, and 6x on 6000, but we'll never get those).
But Remember while it may look pretty, 4x FSAA Takes a Huge hit FPS wise, making it practally useless for "High Speed gaming".
My TNT 1 can pump out some pretty high quality graphics on Quake, but its FPS are horrible. Of course, this is why we buy better videocards, to get the "high quality" picture, but manage to keep that 40-50+ FPS, I mean, after all, we do want high FPS, and pretty graphics.
<< Don't forget that the MX has half of it's pixel pipelines disabled. I'm not sure what speed it runs at, but assuming it is 183, it's pixel fill rate is only 366, no where near the V5's 666. The MX has a slightly higher texel fill rate, due to it's dual texture units, but it doesn't have enough bandwidth to realize it anyway. So not only does the V5 have more bandwidth, it is a faster chipset >>
Actually, the Geforce 2 Chipset, is faster than the V5 Chipset, but the MX is "Slower" because of its lack of memory bandwith in WHICH I SAID.
Compare a GTS, lets say, a 64MB DDR GTS to a V5 5500 64Meg DDR, which is faster? Of course, the GTS. Compare a 32meg DDR to a V5 5500 32MB DDR, which is faster? The GTS.
This is why a GTS is faster than the V5, It DOES NOT have the "lack of memory bandwith" problem (and the cheap ram problem) the MX has (as they both have the same chipset).
Actaeon