on both counts you are correct however, you're better off with a 7870 it's better across a wider range of games and oc's better as well http://www.xbitlabs.com/picture/?src=/images/graphics/geforce-gtx-660/zfulltable.pngComparing the 660 to 660Ti. Other than the lower shader and such is there much difference between the chips? I'm upgrading from a 260 so both will be a good step up. the 660 seems to be the better value and able to run BF3 on ultra at 1080.
on both counts you are correct however, you're better off with a 7870 it's better across a wider range of games and oc's better as well http://www.xbitlabs.com/picture/?src=/images/graphics/geforce-gtx-660/zfulltable.png
on both counts you are correct however, you're better off with a 7870 it's better across a wider range of games and oc's better as well http://www.xbitlabs.com/picture/?src=/images/graphics/geforce-gtx-660/zfulltable.png
I'm sticking with nVidia since that's what I've used for the last 4 cards.
Was hoping for a price drop in the Ti that would make it a better value but not sure how far it would have to drop to pay for that 10% boost over the 660. I wanted to be sure I wasn't missing some feature between the two chips.
I'm sticking with nVidia since that's what I've used for the last 4 cards.
Was hoping for a price drop in the Ti that would make it a better value but not sure how far it would have to drop to pay for that 10% boost over the 660. I wanted to be sure I wasn't missing some feature between the two chips.
You are talking about the differences between a cutdown chip and a full feature one.
the difference is listed here:
http://www.anandtech.com/show/6276/nvidia-geforce-gtx-660-review-gk106-rounds-out-the-kepler-family
Which do you consider cut down? The 660 with less shader cores or the Ti which has the memory cut down to 192?
The GK106 GPU that powers the GTX660 is the mainstream part where the GK104 is the enthusiast part. Nvidia disabled certain sections of the GK104 chip (called binning during production) to improve yields and put these binned GK104s in the GTX660 Ti.
Both card are severely bandwidth crippled and that 2Gb memory capacity is shady at best which only exacerbate bandwidth issues. Has anyone compared GTX460 192bit with equal memory frequency to GTX660? I'm talking about a synthetic test that only scales with memory bandwidth, as far as I remember 3dmark 06 has such a test. Should be interesting to see the results. Either GTX660 has all around worse bandwidth that it could have(very bad on an already bandwidth starved card) or 1.5GB is only usable with decent speed, the remaining 512mb is for marketing reasons. If you really want one of those unbalanced cards, pick 660 if it's more than 15% cheaper than 660Ti, if not pick 660TI.
both have 192 bit memory
From what I've read, you get OK performance up to 1.5G and then a slow down but you're still better off than with just 1.5G.
lol, why are you asking yourself a question?Does the 3GB versions fix this or will they still go slower after 1.5G?
lol, why are you asking yourself a question?
and I really wish the nonsense about the card performing well until it uses 1.5gb of vram would stop. that is false and there is not a single bit of proof to back that up.
I have a 192bit bus with 1gb of vram and my card scales just fine and there is no drop off past 768mb at all.
Giving the GeForce GTX 660 Ti another gigabyte of memory, totaling 3 GB, is pointless, though. Even games that are modified to support huge textures demonstrate worse performance with 3 GB compared to 2 GB.
Which do you consider cut down? The 660 with less shader cores or the Ti which has the memory cut down to 192?
Does the 3GB versions fix this or will they still go slower after 1.5G?
checked with Amazon, they give a price reduction upto $20. So 660 here I come.
