Theres alot wrong on that chart.Originally posted by: ZimZum
Console comparison chart
It forgets to mention that the Xbox CPU is a cut down P3, and that the GameCube`s CPU is a RISC type, which means direct mhz comparisons are useless.
The actual memory bandwidth for the GC is 10gb/s not 3.2gb/s
The polygon performance listed for the XBOX and PS2 are just raw un textured polygons. The GCs listed polygon performance is fully list and textured. If that was taken into account, the XBox would be about 20m, and the PS2 around 5-10m.
The GC supports 8 simultaneus textures at once.
The GC supports 8:1 compression not 6:1
The GCs memory cards range from 1/4 a mb to 64mb.
And i think that some of the res`s for all 3 consoles are wrong.
Good point there. The PS2, while still doing good, is ageing quite badly compared to the Xbox and GC.PS2 has a larger library but since most titles these days are multiplatform its not that big an advantage. At this point the PS2 has begun to show its age.
3rd party support dwindling? Hardly, theres been at least 5 new 3rd party developers recently joining the BigN.Gamecube probably has the best exclusive titles, but the 3rd party support is dwindling and the system isnt very flexible (cant play DVDs, no hard drive, no online mp options in the forseable future).
The GC doesnt do DVDs cos its ment to be a games consoles, not a multiplatform entertainment system. It doesnt need a HD either, cos they add to the cost, and typically GC saves aint that big. It will have online options by the end of the year according to several reports ive seen.