Originally posted by: v8envy
Everything can be a bottleneck at some point, but 4 ROPs is nowhere near enough unless your target resolution is 800x600 or target frame rate of 40 fps at 1600x1200.
In summary, if your target is 40 frames/sec or low res for very shader, geometry & texture heavy rendering, you won't be ROP limited with a 4 pipe card like the X1600. If you're trying to do high res or high frames of relatively easy to compute scenes, you will be.
Originally posted by: Matthias99
Basically: you get, at most, one pixel per ROP per GPU clock cycle (that is, theoretical fillrate is actually ROPs * clock rate).