- Jan 7, 2007
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FPS games have well documented examples of aimbots, invulnerable, and weapons hacks. For each update to gamespy and VAC the coders can always find a new workaround.
but I would think defeating the xray, "see thru walls" hacks would be easier to solve since you have more control over the info sent from the server. The game client depends on the server to provide the locations of the other players. why not limit what they see to some z buffer or raycast of the first polygon hit by the camera?
Wiki indicates that it is easier/faster to send the entire world state of all the other players to the client than to limit the world state to the clients view or local zone. If you don't have to send all the values of the other players and all their projectiles not in the player's view to the client, wouldn't that reduce the amount of info/lag?
but I would think defeating the xray, "see thru walls" hacks would be easier to solve since you have more control over the info sent from the server. The game client depends on the server to provide the locations of the other players. why not limit what they see to some z buffer or raycast of the first polygon hit by the camera?
Wiki indicates that it is easier/faster to send the entire world state of all the other players to the client than to limit the world state to the clients view or local zone. If you don't have to send all the values of the other players and all their projectiles not in the player's view to the client, wouldn't that reduce the amount of info/lag?