Zenoth
Diamond Member
In the wake of so many topics regarding which version "would be best" to use (of course I'm talking about Vista), 32-Bit or 64-Bit, I decided to create this thread so we could perhaps guess, speculate on, think about or prove to ourselves what would actual 64-Bit Gaming be like. Because, in the end, most of us here would go with a 64-Bit OS (Vista surely) thinking, somewhere deep in ourselves at least (if we wouldn't admit it out loud for God knowns why) that it would mean we'd be "future proof when 64-Bit games are released". Most of us here are gamers, casual or not. Of course a few other applications types would be desirable perhaps, but gaming is all that matters when it comes to choosing between a 32-Bit to a 64-Bit OS, or at least I personally believe so.
So, what would be the concrete changes, the things that'd be immediately noticeable, whether in terms of visuals or performance in a 64-Bit game ?
Will there be greater draw-distances ? Better water reflections ? More parallax mapping without performance hits ? More polygons on-screen ? Better colors variety ? More realistic physics engines ? Better smoke and liquid effects ? Completely destructible environments ? Human-like A.I behaviors and decisions-making processes ? More "procedural" stuff ?
What is it exactly that we'd be looking for in a 64-Bit game ? Why do we even think that it'd be "better" than 32-Bit has to offer, without even knowing what actual kind of differences or advantages per se we could expect from such an application running in the proper OS capable of displaying the said changes ?
So, what would be the concrete changes, the things that'd be immediately noticeable, whether in terms of visuals or performance in a 64-Bit game ?
Will there be greater draw-distances ? Better water reflections ? More parallax mapping without performance hits ? More polygons on-screen ? Better colors variety ? More realistic physics engines ? Better smoke and liquid effects ? Completely destructible environments ? Human-like A.I behaviors and decisions-making processes ? More "procedural" stuff ?
What is it exactly that we'd be looking for in a 64-Bit game ? Why do we even think that it'd be "better" than 32-Bit has to offer, without even knowing what actual kind of differences or advantages per se we could expect from such an application running in the proper OS capable of displaying the said changes ?