Originally posted by: MetalMat
The city fight one
Originally posted by: Ticks
I had a tough time in that prison where you have to set the guns up. Took me many tries to survive it.
Originally posted by: Skoorb
City fight. Longest one in terms of groan material was with the car. I ended up doing much of that level on foot
Overall the game, on normal, is too easy I think. The final fight, if you can really call it that, was way too easy I think!
Agreed.Originally posted by: CPA
Originally posted by: Ticks
I had a tough time in that prison where you have to set the guns up. Took me many tries to survive it.
toughest by far.
Originally posted by: Ticks
I had a tough time in that prison where you have to set the guns up. Took me many tries to survive it.
Originally posted by: Tbirdkid
Im at the part inside of the jail i guess where i have to set the guns up and fight... i die pretty quickly. I would say that this is the hardest one i have had to do.
Originally posted by: apoppin
Originally posted by: Tbirdkid
Im at the part inside of the jail i guess where i have to set the guns up and fight... i die pretty quickly. I would say that this is the hardest one i have had to do.
i didn't hav any problem with this one . . . . strange . . . . but i DID find the level battling the mammoth mechanical spiders in The City rather challenging (and it took a few Quicksaves).
This one:
The City
i'll be . . . i accidently clicked on HL2 and Steam is updating again. :shocked:
:roll:
Will they ever fix that damn S- s- st -stutter?![]()
Originally posted by: apoppin
i DID find the level battling the mammoth mechanical spiders in The City rather challenging (and it took a few Quicksaves).
This one:
The City
i'll be . . . i accidently clicked on HL2 and Steam is updating again. :shocked:
:roll:
Will they ever fix that damn S- s- st -stutter?![]()
Latest update: January 10, 2005
Full Change History:[-] January 10, 2005 (current release)
Changes/Additions
? Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2.
? Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button.
? Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button.
? Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
? Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing.
? Minor optimization to the world renderer and world collision.
? Minor optimization to the way that asynchronous sound files are loaded.
? Optimization to the way that sounds were loaded that are trigged by acting sequences.
? Optimization to reduced the number of times model sequences are iterated on per frame.