- May 4, 2002
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Since I have no life I was playing and comparing the graphics of Uncharted 1 and Gears of War 2 (I know, two years apart, but I don't have GoW1 anymore) and I started wondering why I thought one looked better than the other. Personally I prefer Uncharted not only because the textures look much better, but the lighting and shadows are perfectly realized. I think it's also because I prefer the more realistic setting to Gears'... whatever Gears' setting is (technopunk?)
So what do you think makes "good graphics"?
Is it..
High resolution detail textures
High poly character models
Bloom/HDR/other framebuffer effects
Lighting and shadows
Pixel shaders and effects on textures (porous rock, shiny wet stone, etc.)
Atmosphere/setting even if all of the above is poorly implemented
Or something else?
edit: and to assure myself that I'm not turning into a Sony fanboy, why does Resistance look like such ass? The textures are blurry and everything is gray. Does anybody think this game looks good?
So what do you think makes "good graphics"?
Is it..
High resolution detail textures
High poly character models
Bloom/HDR/other framebuffer effects
Lighting and shadows
Pixel shaders and effects on textures (porous rock, shiny wet stone, etc.)
Atmosphere/setting even if all of the above is poorly implemented
Or something else?
edit: and to assure myself that I'm not turning into a Sony fanboy, why does Resistance look like such ass? The textures are blurry and everything is gray. Does anybody think this game looks good?
