<< What killed the MMORPG for me was when UO went carebear
The whole beauty of UO was the fact that there was the element of danger ever present, and they just nerfed PK's and stuff until it just wasn't fun anymore (among other gameplay changes) >>
I've seen a lot of people complain about this, but if they had not done this, they would have had an extremely small, yet loyal following. I have no problem with the element of danger being ever present, but the game was just stupid when people just run around killing everyone else in sight, with no rhyme or reason to why they do it, other than to get their kicks from doing it. There were people that roleplayed this right, but there were entirely too many that just senselessly killed everyone in sight, and for no good reason. That's not a MMORPG, that's MMODiablo2. I've been away from UO for some time, and have been debating about getting back into it. I enjoyed playing in Trammel because I don't enjoy getting PK'd just because I accidentally took 1 step outside of town. If more people actually roleplayed the PK'ing, it would have been enjoyable, but the fact that it was random and senseless took all of the fun out of it.
BTW, my vote was for server lag in crowded areas at peak time. That last time I was in UO you actually could not move an inch if you were in Britain at peak usage times because of the lag. Not sure what they can do about this, however, it might just have to be a fact of life for these kind of games. They can't create massive servers with huge bandwidth just for peak times, as all that money would go to waste during non-peak hours.