CatchPhrase
Senior member
Which one is the most versatile and statistics friendly?
Originally posted by: Drakkon
From my CS courses they always seemed to imply a functional language was better suited for AI - languages like Prolog, Haskell and Lisp - because of their links to predicate calculus and flexibility to create learning structures that translate into axioms and logic rules.
Originally posted by: Aikouka
With all this wonderful advice, I recommend BASIC.
In games there is often fixed AI like pathfinding that's done in the main C++ code, then NPC behavior AI like (for NWN 2) "cast best spell if kobold appears" and "drink every potion they're yummy" that is done with some scripting language.