Originally posted by: rivan
Originally posted by: mwmorph
I was just thinking about this the other day, the vast, vast majority of MMOGs are Fantasy RPGs which makes for a crowded, monotonous genre.
Whatever happened to say a Sci-Fi RPG or maybe a MMORTS or something? I mean if someone could take WWII Online and tone it down so it's not as hardcore (seriously, modeling bullet penetration as a function of angle of entry along, location and material values might be overkill for someone that just wants to play,Planetside doesn't count because the gameplay is just abysmal) or make a decent SciFi rpg (SW Galaxies doesn't count because it's absolute crap) or maybe something modern based.
I mean there's only so many fanatasy lovers out there, it seems like the genre is already way past saturation (WoW, Guild Wars, EverquestII, Lord Of Rings Online, Warhammer Online, RuneScape, etc.)
Is it too much to ask for a new AAA MMOG title that actually tries to do something new and fun?
Entropa Online: Not a fan of basically what I see as buying gold to play a "free" MMORPG
Final Fantasy XI: I'm never touching a Final Fantasy product again after playing FF9 and FF 12. Those games game were just too boring/weird/ridiculous for me.
Eve Online: The definition of grind and farmfest.
Stargate. Anarchy Online. Tabula Rasa. SW: Old Republic.
You seem to want something pretty specific. By what I'm reading in your post, you imply the fantasy MMOs (WoW, Guild Wars, EverquestII, Lord Of Rings Online, Warhammer Online, RuneScape, etc.) are all exceptional - but I think you might just rip on those the same way you do SWG & Planetside, if you played them.
By no way do I mean any of those are exceptional. WoW is overrated imo, GW is fun because of the lack of grinding but boring after a while, those were just the major examples to come to mind when you think MMO nowadays.
GW is actually the only MMOG I play on a regular basis. It doesn't punish you for being a noob when you start and allows reallocating skill points and character classes anytime. Also it kills the grindfest unless you really want to and it actually has a cohesive storyline told through cutscenes, something I'm not sure any other MMORPG has.
Tabula Rasa is dead. Interesting concept, I never got around to trying it but I wish I had.I did play anarchy Online but never got into it for some reason. I'm not sure why, maybe because I'm so anti grind and repetition, that and there were so many places to put skill points I didn't know where to start with it.
Originally posted by: SMOGZINN
Originally posted by: mwmorph
snip
As you pointed out there are a number of non-fantasy MMO's out there, you just don?t like them. They have not drawn the type of crowds that WoW and its ilk draw so they don't get much work and it is the work once the game gets the community that makes it great. WoW was terrible it's first few months. Conan is absolutely unplayable after the first 10 levels, and since it?s community died it will soon die. Warhammer is better, but still repetitive and has limited end game sustainability, but if the community hangs in there they will fix that.
MMO?s are expensive to start, very few companies are willing to take too big of a risk on a genre that has proven to fail like sci-fi MMOs has.
As for MMORTS, I?ve never seen a concept that would work. How exactly do you build a persistent world around a RTS?
There have been persistent RTS MMOGs but none that I know off that exist anymore. I know Shattered Galaxy(IIRC thats what its called) was a sci fi RTS that players fought battles over and changed the persistent boundaries of the maps and thus ownership of certain areas.
As for the MMOGs I listed,
Entropa is not a AAA title nor is it even really... fun.
Eve is more hardcore than most people would ever get into. It's liek a virtual life, not a game.
FFXI imo is a joke, but then I have a deep hatred of just about all FF games. Utterly unlikable, annoying beyond belief characters. Men that bitch, whine and dress like 12 year old girls. Women that are utterly one dimensional, generic japanese characters that bitch, whine and dress like 12 year old boys. Convoluted story with more cutscenes involving these unlikable characters than actual gameplay, etc(I'm looking at you FFX and FFX-2). Japanese RPGs and I just don't get along well. The only Japanese RPGs i've ever enjoyed were Chrono Trigger and Earthbound.
I'd just like to see 1 different AAA effort to make a decent MMORPG, something new and fun that doesn't involve dungeons, dragons and ogres. Something that's ballsy, creative and actually supported by the publisher aas far as marketing goes so it's actually got a chance at making it.
Tabula Rasa looked liek it had some great ideas. The combat system looked especially interesting, what I think killed it was marketing. I mean when Warhammer Online came out, advertising was everywhere. I'm pretty sure those people would have beamed ads directly into my brain if they could have. Tabula Rasa OTOH seemed to slip under the radar.
Here's hoping that Biowares KOTR MMORPG does well.
Originally posted by: Xavier434
It sounds to me that the real issue here is that MMOs are not for you which is fine. What you want is a particular kind of RPG. Not an MMO. There are similarities, but major differences at the same time. Don't group them together.
You may be right, I think I'm getting jaded and old. I can do grinding or anything repitive anymore. I've got been there done that syndrome, the RPGs I enjoy usually have wither very fast palced gameplay (a la Titan Quest/Diablo 2) or extremely strong characterization and story with believable characters (a la Mass Effect/Kotor).