What language is this?

GoldenBear

Banned
Mar 2, 2000
6,843
2
0


<< Sounds like Porno music. >>

I don't know about that, but I'll take your high expertise in porno music over mine anyday.
 

zimu

Diamond Member
Jun 15, 2001
6,209
0
0
i think its playing backwards...
anybody got any software to reverse it?!
 

zimu

Diamond Member
Jun 15, 2001
6,209
0
0
i take taht back... listen to it backwards its even more freaky!!!!
lol!!
 

lucidguy

Banned
Apr 24, 2001
396
0
0
Some guy made Wookie sounds, recorded it, passed it through a number of audio filters, to first slow it down, then increase the pitch to compensate for the low pitch instroduced by the slowing, and finally introduced the metallic texture into the sound.

Then he added the slow beat into the background, and encoded the whole thing into mp3, which introduces even more audio artifacts.

If this is a joke, I don't get the joke. It's not very funny, and frankly very pointless.
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Doesnt sound like a language, sounds like just someone singing along and doesnt know the lyrics.
 

zimu

Diamond Member
Jun 15, 2001
6,209
0
0


<< LOL! No, it's not backwards but if you would like to hear it backwards here you go!

hehe Sounds even funnier backwards! :)

Cheers!
>>

'


it was a thought!!
hhehehee :D
 

sharkeeper

Lifer
Jan 13, 2001
10,886
2
0


<< Some guy made Wookie sounds, recorded it, passed it through a number of audio filters, to first slow it down, then increase the pitch to compensate for the low pitch instroduced by the slowing, and finally introduced the metallic texture into the sound. >>



Nice try but no cigar. :)

The orginal clip is from a song called Hocus Pocus by the group Focus. It's from 1972 so not too many people here know it.

This is the actual clip from the song in its original form.

Cheers!
 

lucidguy

Banned
Apr 24, 2001
396
0
0
My guess as to the source was inaccurate, but now that I have listened to the original, it is obvious that every audio filter I guessed was used, in the order that I guessed.
 

sharkeeper

Lifer
Jan 13, 2001
10,886
2
0


<< My guess as to the source was inaccurate, but now that I have listened to the original, it is obvious that every audio filter I guessed was used, in the order that I guessed. >>



Just one filter (that alters the sound) was applied. This is Sonic Foundry ExpressFX Time Stretch. It allows you to set the time of a clip without altering its pitch. It's very useful (for shortening announcements) with advertisers. You know those car ads where they shove 8000 words into a one minute broadcast and expect you to understand everything? It works wonders for voicemail providing you don't get carried away. If you stretch ten words to twenty seconds people will think you're having a major hangover too! :)

Cheers!
 

lucidguy

Banned
Apr 24, 2001
396
0
0


<< Just one filter (that alters the sound) was applied. This is Sonic Foundry ExpressFX Time Stretch >>



See, this is the problem with using high-level tools, be it Sonic Foundry, or MS Visual Studio, or whatever else. You have no idea how the tools really work. You click on buttons and they do stuff but you have no idea what's going on behind the scenes.

The so-called &quot;one filter&quot; is actually performing two separate mathematical calculations. The first calculation is expanding the sound wave to occupy a larger amount of time than it originally did. This, of course, lowers the pitch as a side effect. Subsequently, the program calculates how much the original transformation lowered the pitch, and it increases the pitch of the resulting sound wave accordingly, resulting in what you call a &quot;Time Stretch&quot; transformation.

The metallic texture of the sound must have been introduced due to encoding by a low-qiality click-and-drool mp3 encoder, such as Xing or Sonic Foundry. Such horrible sound artifacts would not have been introduced by a quality encoder such as Fraunhofer or LAME.
 

sharkeeper

Lifer
Jan 13, 2001
10,886
2
0


<< See, this is the problem with using high-level tools, be it Sonic Foundry, or MS Visual Studio, or whatever else. You have no idea how the tools really work. You click on buttons and they do stuff but you have no idea what's going on behind the scenes. >>



It can be done in a multi-step fashion but using MP plugins saves a lot of time when working with large files. Unnecessary additional steps result in wasted time because of writing undo data.



<< The so-called &quot;one filter&quot; is actually performing two separate mathematical calculations. The first calculation is expanding the sound wave to occupy a larger amount of time than it originally did. This, of course, lowers the pitch as a side effect. Subsequently, the program calculates how much the original transformation lowered the pitch, and it increases the pitch of the resulting sound wave accordingly, resulting in what you call a &quot;Time Stretch&quot; transformation. >>



Like I explained above one can just shift the pitch. One can also preserve duration. If you do both the end result is the same. The nice thing with direct X plugins is you can audition the effect in real time and change as you wish. When the desired effect sounds good, you process the data.



<< The metallic texture of the sound must have been introduced due to encoding by a low-qiality click-and-drool mp3 encoder, such as Xing or Sonic Foundry. Such horrible sound artifacts would not have been introduced by a quality encoder such as Fraunhofer or LAME. >>



The metallic sound is a laryn artifact caused by calculated fill in. The results are always encoded with LAME. The artifacts are the end result of stretching something over 350% and interpolating the results. The other choice is excessive reverberation, which in this extreme example has too much stuttering.

Cheers!