• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

What is your ideal legnth game?

What is a good legnth for a SP campaign?

  • Less than 15 hours.

  • 15-30 hours.

  • 30-60 hours.

  • 60+ Hours or I'm not buyin!


Results are only viewable after voting.

dpodblood

Diamond Member
What do you all think is the ideal length for a single player campaign? Personally I like games in the 20-30 hour range. I find that's enough to feel I got my moneys worth, while not being an overwhelming time sink. The games I've enjoyed the most recently have been around this long including Mass Effect 2, Red Dead Redemption, and Fallout 3 (which was a bit longer at around 40 hours).
 
As long as the gameplay properly sustains it's length, the longer the better, 100+ hours is just fine by me. I certainly don't enjoy how many single player campaigns today are barely over 5 hours, but I suppose I typically dislike those games anyway.
 
I remember I played Dragon Age origins for like a week( I dont remember how many hours per day) and it still said it had like 40% of the game uncompleted. I then beat it the next day and realized that side quests and stuff made up the rest, not that I was only halfway done with the main storyline 🙁
 
It really depends on the type of game. You don't want a FPS shooter to be like 30 hours but RPG's are perfect longer.
 
BG2 is supposedly close to 200 hours if you do every little thing. BUT, I use a save game editor to make every PC's run speed much faster. The whole game is a lot shorter because of that. Add in the fact that its possible to find 6 or even 7 Boots Of Speed and you can zip through in a lot less than 200 hours.

Oblivion also lasts a long time but gets tiresome quickly. Fallout 3 is better simply because its slightly smaller and theres less bullcrap going. BUT, it gets old really fast when you get to be around level 20 and theres no real challenge. Even setting the difficulty way up there doesnt do much.
I think to challenge myself I'm gonna have to set INT down to 1 and the only perks to pick would be skill related, no combat enhancements at all.

The campaigns of most RTS's nowadays suck balls. Way too damn short. As are most shooters. racing games too. and TBS's are usually artificially inflated to make them seem like they have loads of content when really they are just poorly paced.
 
The shitty part is that game reviewers piss and moan about how short, linear and scripted FPS campaigns are these days, then turn around and give it an 8.5.
 
BG2 is supposedly close to 200 hours if you do every little thing. BUT, I use a save game editor to make every PC's run speed much faster. The whole game is a lot shorter because of that. Add in the fact that its possible to find 6 or even 7 Boots Of Speed and you can zip through in a lot less than 200 hours.

Oblivion also lasts a long time but gets tiresome quickly. Fallout 3 is better simply because its slightly smaller and theres less bullcrap going. BUT, it gets old really fast when you get to be around level 20 and theres no real challenge. Even setting the difficulty way up there doesnt do much.
I think to challenge myself I'm gonna have to set INT down to 1 and the only perks to pick would be skill related, no combat enhancements at all.

The campaigns of most RTS's nowadays suck balls. Way too damn short. As are most shooters. racing games too. and TBS's are usually artificially inflated to make them seem like they have loads of content when really they are just poorly paced.

Yeah, I played the shit out of New Vegas, but never finished it because, shit, I'm the most powerful person in the world already. Who cares what the rest of the story is? I'm God.
 
I voted 60+, but it depends on the game. Portal was fine at 3 hours because it came with orange box and the game play couldn't really support much longer than that. 8-12 hours for 60$ is criminal.
 
15 hours is good enough for me, 30 hours is usually the max. If its longer I feel like it will never end and eventually move onto something else.
 
Yeah, I played the shit out of New Vegas, but never finished it because, shit, I'm the most powerful person in the world already. Who cares what the rest of the story is? I'm God.

And New Vegas has more powerful combat abilities too. They slowed it down a bit by only allowing you to take a perk every even level, but it didnt matter by the end.
 
The optimal length for a good story with respect to the gameplay. Completely depends on the game, but I don't want artificial inflation.

Starcraft 2, Mass Effect 2, System Shock 2 and Freespace.. 2.. are notable games that got it right IMO, but I'd gladly play a 100+ hour game if the content is solid throughout.
 
Depends on the game.
If it has an MP component, then short SP isn't so bad.
If it's SP only, then I want a long SP.
 
It really depends on the type of game. You don't want a FPS shooter to be like 30 hours but RPG's are perfect longer.

FPS games should be 20ish hours at least. I disagree with you about not wanting 30 hours, really depends on whether the game has a compelling enough Story/Gameplay.

These days I far prefer Open Ended games with RPG elements. Fallouts, GTA's, etc.
 
10-12 hours.


i just don't have the time anymore to think through 30 hour games. kinda crappy bc i loved to play RPGs in the past.

also, i love it if i can save anywhere..
 
It depends on the type of game it is.

Ideally, however, it should be virtually infinite. I don't mind linear games with scripted events if the events in question and if the story are good, but if such games have official editors to screw around with, if such games have a dedicated community to modify its content as they see fit, if such games can be replayed virtually infinitely due to those community's creations then that's my "ideal" length for a game. Well, it still depends on the type of game... I mean I wouldn't want a game like World of Goo to last 80+ hours, there are games meant to be short and it's fine that way, there are "casual" games out there that are entirely good the way they are, simple, to the point, in which you can just relax, take a coffee and enjoy a short game-play session and end up finishing such games under two or three days, that's fine too.

But generally speaking as far as 3D games are concerned (adventure, action, 3rd-person, whatever has a story and a single-player campaign or something along those lines) I want at least a week worth of play before I can finish them if nothing else happens after the end (I.E if the game cannot be modified whatsoever and just takes up to the dust on my desk after I finish it one or two times), which I guess means that I need a game to last at least around 50 hours to be satisfied in such cases, but as I said if I had to chose the "ideal" length then it couldn't be measured in mere hours, it'd be measured in years (if I take Diablo II for example, I played it for seven years, or Oblivion which I've played for a good three years, games like that, there's only a few here and there, I can count them on the fingers of both hands, and I started playing games on the original NES).
 
30-60 hours. I found with DAO I was getting impatient even though I was enjoying it, and it spanned well beyond 60 hours.
 
Uhm . . ..

For me it's not so much about game-play length but about how much replayabilty (is this even a word?) it has. For instance in the original Fallout I could play as a melee character, kill everyone on sight, and replay the game as a con artist who steals everything and anything, buys/sells all the goods to get good gear and move on from there.

Mass Effect 1/2 would be another example.

But then again, I do agree with another post already mentioned; it also really depends on the game genre - if it's an FPS, do I really want to play it as long as an RPG? Can you imagine Doom II being as long as Baldur's Gate II?
 
Ideally, any game will have at least 100 hours worth of content/enjoyment.
But, it won't be linear/scripted.

Stuff like Transport Tycoon, Simcity, Grand Theft Auto series, etc...
 
Back
Top