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What is your favorite Dungeons and Dragons ruleset?

Toss up between 3.0 and 3.5. The biggest difference between the two IIRC was the tweaking of some of the character classes.

I just really, really hated thacos. Plus the more "open" character classes that 3.X brought along was really nice. The 3.X rule set really opened the doors to better role playing and less "management" of trivial crap that took away from the fun.
 
First off: You are the King Nerd.
2nd: D&D Rules Cyclopedia. I guess you could call that D&D 1.5.

It streamlined a lot of stuff from all the previous rule books and wove them together brilliantly. The only thing missing was the Immortal stuff and that was repackaged very well in the Wrath of the Immortals Boxed Set.

I am still amazed by how neat and tight TSR and WoTC can be with the D&D products while Palladium can make a complete mess of their library after 25 years in the business.
The Rifts: Ultimate Edition was a complete cluster fvck and didnt solve any of the previous problems, along with actually making some new problems.
They didnt need a whole new book and a whole new edition. Just a Rifts: Revised and tighten up the old stuff.
One day I will OCR all my books and make a proper Players Guide and GM Guide. Cant ever give it away though, so it will just be for personal use.

For video games it doesnt matter. I loved Baldurs Gate 1/2 and hated Neverwinter Nights 1/2. Not for the rules but for how the games were made.
 
Originally posted by: shortylickens
First off: You are the King Nerd.

If you think this is bad, you should see the OP's thread about him looking for a belt clip for his TI-83 plus calculator, this guy is freakily weird.
 
AD&D will always hold the special place for me, even though I've played since the old box sets. It certainly wasn't the best ruleset, but it can't be beat for feel. After that I'd probably pick 2.0, since it's what we played the most.
 
2nd edition however:
I had an AD&D 1st edition Samurai in a 2nd edition campaign. It rocked as that character was so stacked I could take on characters/monster twice my level. It also helped that I rolled two 18's when I created the character (named him Sake 😛 ) So he ended up with 18 Dex, 18 Con and 18/100 STR as many rounds a day as his level. When I finished with him at 10th level he had up to 3 attacks at +10 to hit and +16 to damage with both his Katana and Wakizashi (total of 6 attacks per round as he fought two handed, 128HPs as well)
 
Wow, loads of votes for the original version of AD&D, I have never played 1.0, how much difference is there from 2.0?
 
I only know the original version 1.0 rules 🙂

I have not played in 20 years 🙂

Fun times though.

Cheers,
Aquaman
 
I still like the AD&D rules, but given the great ease of customization in 3.5, its too hard to pass up. Most of the major 3.0 issues have been fixes, I just wish that they'd get rid of the spells/day system for a mana pool type system a la psionics.
 
The one where the goblin comes out of nowhere and shoots your level 1 character with a poison arrow inflicting 6 + 2d20 poison damage, hopelessly laying to rest your innocent fantasy-based-alter-ego.
 
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